Regarding WWI (or even WWII) Total War; I agree that it is not somewhere the series should go at least in its current form, primarily because of the pure scale of battles in the modern era being unsuited to Total-War style tactical battles; however, I would (politely, cautiously, moderator-fearingly) disagree with the commonly-held notion that WWI was a boring conflict of mindless attrition. Although battles on the Western Front certainly did often degenerate into both sides simply pouring more and more men into the grinder after the initial offensive bogged down due to antiquated tactics or logistics, it was demonstrated on various occasions that, given the right leadership and tactics, it was quite possible to succesfully take the offensive against the enemy. Vimy Ridge is the most obvious example, while the Western Front in 1918 was almost entirely characterized by mobile, offensive warfare on both sides, largely made possible by tactical, not technological, innovations. Meanwhile on other fronts, where the troops were less densely packed into the front line, things always were more fluid; I would scarcely describe Tannenberg or the Brusilov Offensive as static, attritional battles.
Total War games always have worked hard to make the battles more interesting than in real life. For every great decisive rout like Cannae or Agincourt there were a great many indecisive, cagy encounters where both sides lost a few hundred men before withdrawing and claiming they had won a glorious victory. Yet in RTW for example pretty much every battle is a Cannae-like crushing victory in which the losing army is essentially wiped out. Thus I see no reason why a WWI Total War need be dominated by Somme-like attrition rather than Vimy Ridges or Tannenbergs. Although I feel that a conflict as interesting and important as WWI is woefully underrepresented in gaming, I do not feel it would work well in the current Total War format; however, the reasons for this are purely to do with the scale of the battles not translating well into the Total War battle engine, not anything inherent in the tactics of the era making it a less interesting conflict than earlier periods. I remain hopeful that a WWI game could be made according to the broad Total War model, with distinct and independently rich Tactical and Strategic games with meaningful interplay between the two, a model in which I feel the Total War series is essentially the heir to the magnificent X:COM series. However, the Tactical sphere of such a game would likely bear little relation to its current Total War incarnation.
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