1) If you extend the game to 1899, machineguns WILL be required. They were invented and in use by several armies. As opposed to quite a few additions to ETW that were not in service fifty years after ETW "ends". Extend that logic to the period ending 1899 and the math does add up to nukes (1945) in our arsenal, even if gameplay doesn't.
2) If you want to say three quarters it's done like this: 3/4. 3 1/4 Is the world three times and a bit, which makes no sense.
Also, it doesn't follow that if we get much of the world (in no way shape or form close to 3/4 btw) we should get the rest. Modelling the (Ant)Artic area would be an astounding waste of effort for one thing. Question that needs to be asked is does it expand gameplay to add extra territory like Asia. Not all that much, but I suppose it might be nice. Could be awful too. One slice of a cake is a joy to eat, eating the whole cake will just leave you feeling sick. I fear that giving us the whole world to fight over can be rather overwhelming.
3) Troop desertion? I'll file that under 'micro-management I and the game do not need'. Having to check in on all my armies every turn to keep them up to strength? No thanks! I'll just pretend part of the upkeep costs I pay goes towards keeping the unit up to strength. As to blowing up buildings... sounds nice, but when did that really ever happen? The mere blowing up buildings by secret against is something that didn't happen on any serious scale, the effects of it on a nation in ETW (losing access to cavalry) would be sheer fantasy.
4) At this point in time few countries were ruled by their head of state. Taking the head of state out would miff parliament/the people, but it's effects would in most cases be pretty minimal. In most historical cases all these actions did was provide a casus bellum for nations that were already armed and ready to go at each other already. I'm not opposed to it being included, but you have unrealistic expectations as to what it achieves, both as a failure and a success.
5) More animations. Sure, why not? But kindly not more animations for animations sake. make it do something other then look pretty. Troops marching through town doesn't really add to gameplay. I'd rather see troops use the extra animations to do stuff on the field you would expect them to do. Cower behind cover, refined reload animations, fix bayonet, etc.
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