Whew! I thought this was one of those "mod compare" threads!

How can a missile have less than 100% lethality? Getting knocked down by a missile and getting up? My understanding of lethality vs attack is a bit hazy. It always seemed to me that lethality was a needless feature. High lethality and medium attack do not make sense. Why couldn't the two be averaged out for a one single stat? Heh, I must sound like a dunce .

Anyway, what does M2TW have in place of lethality? I heard MiNO no longer had this feature.