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Thread: Winning Conditions?

  1. #1
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Winning Conditions?

    A quick question for you guys that frequent the Sword Dojo. What are the winning conditions for Shogun? I`m asking because I`m playing as Shimazu at the moment and I am the only remaining clan. I currently hold 1 third of Japan. Do I have to conquer every single province? I dont really fancy having to slog through all the rebel held territories when I am the only power left.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
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  2. #2
    Sage Member Wasp's Avatar
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    Default Re: Winning Conditions?

    Either eliminate all other clans (excluding rebels), or conquer whole/40 of the 60 provinces (this depends on what you selected at the beginning of the campaign.
    The purpose of a fish trap is to catch fish, and when the fish are caught, the trap is forgotten. The purpose of a rabbit snare is to catch rabbits. When the rabbits are caught, the snare is forgotten. The purpose of words is to convey ideas. When the ideas are grasped, the words are forgotten. Where can I find a man who has forgotten words? He is the one I would like to talk to.

  3. #3
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Winning Conditions?

    Sorry mate, just ignore me lol. I forgot that you can set the victory conditions before the campaign begins. So, annoyingly, that campaign of mine is set to conquer all provinces. I`m just gonna claim moral high ground for the victory as I`m the only one left :)
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  4. #4
    Weird Organism Senior Member Drisos's Avatar
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    Default Re: Winning Conditions?

    Yeah, it's just your own choice before the campaign. I always choose conquer 40 out of 60 + Eliminate all enemy clans. (so if there's 20 rebel regions left you win) That's realistic enough, and it's nice that you don't have to play through those last boring minutes and still get the nice 'end video'.

    Btw, iirc, the victory conditions aren't choosable in orginial S:TW. Only in MI and WE versions.
    - Chu - Gi - Makoto - Rei - Jin - Yu - Meiyo -

  5. #5
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Winning Conditions?

    Yeah cheers mate, I`ve sorted it now. Just started Imagawa 1530 on expert and set conditions to wipe out other clans.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  6. #6
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Winning Conditions?

    Quote Originally Posted by Drisos View Post
    Yeah, it's just your own choice before the campaign. I always choose conquer 40 out of 60 + Eliminate all enemy clans. (so if there's 20 rebel regions left you win) That's realistic enough, and it's nice that you don't have to play through those last boring minutes and still get the nice 'end video'.
    Same here -- usually. On rare occasions I've been in a particularly bloodthirsty mood and decided I wanted to conquer every last territory opposed to my rightful rule, but generally I go with the 40/60 win condition as well.


    Quote Originally Posted by Drisos View Post
    Btw, iirc, the victory conditions aren't choosable in orginial S:TW. Only in MI and WE versions.
    Really? It's been so long since I played vanilla STW I'd forgotten that. Good to know.
    "MTW is not a game, it's a way of life." -- drone

  7. #7
    General Hayashi Member patdj's Avatar
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    Default Re: Winning Conditions?

    Lol, I always choose "Conquer all." Dunno why. I guess because I want to see the map in unicolour? Yeah, I think that's the reason.

  8. #8

    Default Re: Winning Conditions?

    I always choose conquer all and then often get annoyed when I drive the enemy back to one province where he has so many troops I can't defeat them before the timer so one of my generals has to take a loss. It's always annoying to see a general lose a star after he's killed his opponent and routed successive waves of enemy troops only to run out of time.

  9. #9

    Default Re: Winning Conditions?

    well i knew that feeling until i switched off the timer :D

  10. #10
    Pleasing the Fates Senior Member A Nerd's Avatar
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    Default Re: Winning Conditions?

    I always did and still do opt for the conquer the entire map scenerio. It feels more satisfying for some reason. Never did like it though that the only clan left to contend with, who owned perhaps the other half of the map would go rebel after he sacrificed all his family members in a few battles for a few provinces. Oh well, still entertaing though!
    Silence is beautiful

  11. #11

    Default Re: Winning Conditions?

    I used to think that the availability of winning conditions was a good thing in the past - and perhaps it was given that with the costs of buildings in MI one can win the camapaign without having to starve other clans of land. However after i got back playing "original" STW (that has only domination as goal) i think that domination suits far better, and i enjoy that more, even the mopping up phase. In technical terms having domination as a single goal could have helped with tuning better the strategic AI capabilities to that goal - it was one the AI understood. In MTW, GA goals were a great mode of play but only when the player used them as a pretext to play slow expansion/little expansion campaigns. The AI did not understood them and so it was less competitive with them, not to mention that it was greatly undermined by the influence feature.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
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  12. #12
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Winning Conditions?

    Total War = Total Domination for me. It's not a huge affair like it is in MTW, so I tend to play out entire games. I like comparing how long it takes each time too, depending on what strategy I used, etc..
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  13. #13

    Default Re: Winning Conditions?

    I think the shortest campaign i ever played was approx 16 hours, uesugi/expert/huge units/v1.12. I finished in 1548 and about 4 hours were the sieges. I played all battles and didn't use the speed slider. i played them straight - it was a great camp.

    Usually i dont get that lucky of course and campaigns last far longer (for days with brakes), especially when choosing southwestern clans like the Mori and the Shimazu or the Oda. I haven't played the Hojo in a long while; they are the easiest imo and for the same reason good for beginners; it was the first clan with which i managed to succeed slightly with (like holding my own and not getting wiped out) 10 years ago when i first played.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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