Was wondering if it is possible to make casse generals use a cavalry or a infantry bodyguards instead of the chariots?
Was wondering if it is possible to make casse generals use a cavalry or a infantry bodyguards instead of the chariots?
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
Yeah, it is. I thought of doing it many times myself, but seeing as Casse is always a loner on the island during my campaigns, I never bothered...
Check out this thread:
https://forums.totalwar.org/vb/showt...ight=bodyguard
post # 5. Hope this helps.
I've always changed them to cavalry, historical accuracy be damned... chariots are an absolute pain in the behind.
I've always doubted the historical accuracy behind the ancient British tribes and chariots anyway. Not saying they didn't use them, we know they did, but just because we have 1 or 2 battle records where the top banana sat on them, doesn't really mean they used them in every single battle for centuries and centuries.
Plus, with all the contact the ancient British had with people through the years, and what with the fact that absolutely every single other people on the known earth rrealized the importance of cavalry and used it in some way, even light cavalry, i just can't see the British people the only people on earth (on the EB map) not to use cavalry.
The Britons were still using chariots when the Romans first dropped by, which was what - late 1st cent BC? Given that the Continental Celts still used them in one of the early recorded battles between them and the Romans, and the vehicle used to be a rather major feature of Celtic and proto-Celtic culture and warfare, I rather daresay it is safe to assume the Britons were still using it as a reasonably important war machine at the beginning of the EB timeframe and quite a while after...
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
The chariot was a major part of almost every culture of the time, even the Romans, in parades and races and so on, and like i said, i'm sure the ancient British used them in some battles, we know they did, but every single battle in their history? I can't see it.
And even if they did, they are horribly implemented in RTW's engine. Removing them is the best thing to do, in my opinion.
Ceremonial chariots are one thing. It's quite another to still use them in battle in large numbers, which we know the Britons *did*. Hell, IIRC charioteers were commonly involved when they mounted hit-and-run raids on Roman foraging parties of all things... if that doesn't suggest they were still in rather general usage, I don't know what does.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Alright, i don't know anything about the ancient British tribes other than what i've learned from reading unit and building descriptions in EB. So, chariots were as common among the ancient British armies as arrows were among the armies of the ancient steppe peoples, but the fact remains that the RTW engine handles chariots absolutely abysmally, and they're of no use whatsoever.
As i said before, the scares infantry thing is fine, but you don't need it, you are going to win the battle anyway. Provided you have some skirmishers and light cavalry, you could beat an army of marian legions while using lugoe as your line troops while outnumbered 2-1 and still get a heroic victory, because the AI is dumb.
And that's the same reason why you don't need to screw around smashing gaps in your enemies lines for your infantry to exploit. You're going to win, it's pointless.
A unit as important as your general should not be sitting in a chariot. The unit itself is so big that very often the enemy infantry touches the side of your unit of chariots, which then makes the chariots engage in melee and begin riding around like idiots getting knocked down quicker than American soldiers on Omaha beach... you try to make them disengage and the whole unit disperses and runs to different corners of the map, they're just a colossal ****up of a unit, not because of EB, because of the way they are implemented in RTW.
Well, the fragility of the chariot-mounted generals shouldn't be much of an issue then now should it...?Provided you have some skirmishers and light cavalry, you could beat an army of marian legions while using lugoe as your line troops while outnumbered 2-1 and still get a heroic victory, because the AI is dumb.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
Try this havok
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I erased the non standar bearer,perhaps now it will work, remember to change the EDU in sp edu backup folder and EB data folder just in case
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Tried again with that Lz3 but the model thing still appearing =\
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
"Model thing" ?
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
I always change my Bodyguards to Druids , which would be more historicaly correct anyway.
All you have to do is remove (general unit) from the chariot in (export_decr_unit) and add general unit to the troop u want as your generaL
Make sure the unit you select is the highest with (general_unit) on the list in the export_decr_unit (copy and paste if you have to) or they will spawn as the first general unit on the list in the edu.
If u decide to use Druids they will spawn as druids with no extra changes other than changing the general_unit option.
P.S Make sure to copy the edu after you are done and paste them into sp & mp backup.
cant remember which 1 so just do both.
Last edited by Rovert; 06-02-2009 at 05:02. Reason: forgot some info
thats not very historical at all.. They'd be more likely to fight alongside the elite warrior caste than to fight alongside druids. (whom really weren't soldiers) Infact I was under the impression it was bad form for a Druid to fight in a battle. and if thats not true then I doubt they showcased in all battles. I also doubt all their generals would have fought on a chariot. I'm sure probably a good many did, but to say 100% that all Briton generals fought on chariots is hogwash. For the sake of the game I'd rather have my Briton's general unit as heavy cavalry than chariots. I can recruit chariots if i need em, I always need cavalry.
So what file do i have to edit so that my general is Brithen or whatever the Gallic general unit is? and which lines?
Last edited by Celtic_Punk; 06-03-2009 at 19:55.
'Who Dares WINS!' - SAS
"The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows
Who knows? If it's a enough day we may all end up Generals!"
Using the Druids as Generals may not be completly Historical but using a foot general gives the lack of cavalry the Casse is suppose to have, so using them for Generals is better than using chariots that suck bad in the game.
AFAIK druids weren't particularly forbidden from fighting (which would really have been both rather silly and right odd, given the whole "heroic warrior" ideal the Celts had going). Heck, IIRC one of the Gallic kings Caesar fought early on WAS a druid...
Anyway, if you now must switch Casse BGs around use the Rycalawre or similar badass warrior-class types. Much more reasonable than having the boss being hounded by a small army of druids... and if you now just *can't* make do without cavalry generals, the Remi would strike me as the most likely choice (and can maybe be handwaved as mercenaries).
Last edited by Watchman; 06-04-2009 at 00:24.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
???? They should be a "merc" unit right ?
...oh. Right. General skin, right ?
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
Problems i had were before the sprite fix i think.
I just looked at the unit and the sprites , should just have to add the general_unit trait. And take it away from the chariots. Then ur guys will spawn as Remi's.
And of course add them for your starting generals in the decr_strat in the Casse section , just copy the top name from the unit in the export_decr_unit and paste over the chariot names in the decr_strat.
Forgot , make sure to copy and paste the export_decr_unit into the sp & mp backups or Noo Worky Worky.
Last edited by Rovert; 06-04-2009 at 02:57.
It's actually better to replace the unit's entire stat block save for the name lines and "general_unit" attribute (and faction ownership plus zero upkeep natch) with the one from the unit you want to use. That way even your starting generals have those BGs and there is, on the whole, far less hassle down the road.
Like when you recruit that unit normally.
Last edited by Watchman; 06-04-2009 at 03:14.
"Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."
-Church of the Flying Spaghetti Monster
uuh that link for the casse cavalry generals doesnt work mate...
'Who Dares WINS!' - SAS
"The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows
Who knows? If it's a enough day we may all end up Generals!"
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
While we could assume that they wouldn't be riding chariots 100% of the time i would be surprised if they'd be heavy cavlry. There barely was heavy cavalry if any at all at our start date in Brittain. I'd go with Calawre myself if not for chariots, Rycalawre would make fine late bodyguards.
Personally however I like the chariots, it's gives your battles and campaigns an extra factor you have to deal with. And chariots are far from always useless. Sometimes the morale attributes for example can really help.
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
Horribly inaccurate though.
Say, what exactly are your problems with chariots?
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- Proud Horseman of the Presence
I had bad experiences when using them on charges against enemy lines
Other times i clicked on the map in order to better positioning
they spread all the way through the map
it was odd
and we cant use them in cities
rather infantry or cavalry as BG's for casse
you said confusing
about my post up there?
Ser mineiro é, antes de tudo, um estado de espírito.
El bien perdido
http://www.youtube.com/watch?v=XwfhJy6JwPg
A don Jose! Oriental en la vida e en la muerte tambien!
I think those are problems felt by all cavalry units, but chariots are simply affected more by their large size and spacing.
I didn't say your post was confusing, I only said that not having chariots as Casse bodyguards would be ahistorical.
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- Proud Horseman of the Presence
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