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  1. #1
    Member Member Havok.'s Avatar
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    Default Casse cavalry/infantry bodyguards

    Was wondering if it is possible to make casse generals use a cavalry or a infantry bodyguards instead of the chariots?
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  2. #2
    Member Megas Methuselah's Avatar
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    Exclamation Re: Casse cavalry/infantry bodyguards

    Yeah, it is. I thought of doing it many times myself, but seeing as Casse is always a loner on the island during my campaigns, I never bothered...

  3. #3

    Default Re: Casse cavalry/infantry bodyguards

    Check out this thread:

    https://forums.totalwar.org/vb/showt...ight=bodyguard

    post # 5. Hope this helps.

  4. #4
    Guest Dayve's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    I've always changed them to cavalry, historical accuracy be damned... chariots are an absolute pain in the behind.

    I've always doubted the historical accuracy behind the ancient British tribes and chariots anyway. Not saying they didn't use them, we know they did, but just because we have 1 or 2 battle records where the top banana sat on them, doesn't really mean they used them in every single battle for centuries and centuries.

    Plus, with all the contact the ancient British had with people through the years, and what with the fact that absolutely every single other people on the known earth rrealized the importance of cavalry and used it in some way, even light cavalry, i just can't see the British people the only people on earth (on the EB map) not to use cavalry.

  5. #5
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    The Britons were still using chariots when the Romans first dropped by, which was what - late 1st cent BC? Given that the Continental Celts still used them in one of the early recorded battles between them and the Romans, and the vehicle used to be a rather major feature of Celtic and proto-Celtic culture and warfare, I rather daresay it is safe to assume the Britons were still using it as a reasonably important war machine at the beginning of the EB timeframe and quite a while after...
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

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  6. #6
    Guest Dayve's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    The chariot was a major part of almost every culture of the time, even the Romans, in parades and races and so on, and like i said, i'm sure the ancient British used them in some battles, we know they did, but every single battle in their history? I can't see it.

    And even if they did, they are horribly implemented in RTW's engine. Removing them is the best thing to do, in my opinion.

  7. #7
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Ceremonial chariots are one thing. It's quite another to still use them in battle in large numbers, which we know the Britons *did*. Hell, IIRC charioteers were commonly involved when they mounted hit-and-run raids on Roman foraging parties of all things... if that doesn't suggest they were still in rather general usage, I don't know what does.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  8. #8

    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Dayve View Post
    I've always changed them to cavalry, historical accuracy be damned... chariots are an absolute pain in the behind.

    I've always doubted the historical accuracy behind the ancient British tribes and chariots anyway. Not saying they didn't use them, we know they did, but just because we have 1 or 2 battle records where the top banana sat on them, doesn't really mean they used them in every single battle for centuries and centuries.

    Plus, with all the contact the ancient British had with people through the years, and what with the fact that absolutely every single other people on the known earth rrealized the importance of cavalry and used it in some way, even light cavalry, i just can't see the British people the only people on earth (on the EB map) not to use cavalry.

    Boudica used chariots against the Romans in 61 AD. But I AFAIK they were used to get men to the line quicker, I think they dismounted and fought on foot, not sure though.
    Last edited by tls5669; 07-12-2009 at 12:59.

  9. #9

    Default Re: Casse cavalry/infantry bodyguards

    Just an addendum. Watchie's solution to change the Casse bodyguards is successful, but there is the annoying detail that your "Rycalawre" BG's still keep yelling "Cidainh!" when you select them. Here's the fix for it - go to EB/Data/export_desc_sounds_unit_voice and switch the following line:


    unit celtic chariot cidainh bodyguards
    event maxdist 140
    folder eb/data/sounds/Gallic/units
    Cidainh.wav ---> Rycalawre.wav
    group
    end
    Don't know if it is savegame compatible. Keep a backup just in case.
    Last edited by A Terribly Harmful Name; 09-19-2009 at 06:59.

  10. #10

    Default Re: Casse cavalry/infantry bodyguards

    Hmm, so for some reason after changing bodyguards to infantry, I now have some generals showing up with Libyan General units... the Mepaqued Libi... what would cause this? All the starting generals have infantry bodyguards like they should, but 2 out of 3 of their offspring (or adopteds) have the Libyan unit

    ::edit:: Oh great, what a necro post sorry, meant to post it in this thread.

    ::edit again:: and starting a new game seems to have cleared it up. I'll slink away now.
    Last edited by Blooo; 02-10-2010 at 23:47.

  11. #11
    Biotechnlogy Student Member ||Lz3||'s Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Try this havok
    Spoiler Alert, click show to read: 
    [QUOTE=Watchman;1472200]Right, here goes.

    1) Backup your original export_descr_unit.txt.

    2) Open export_descr_unit.txt.

    3) Search for celtic chariot cidainh bodyguards. It should have ";18" above it.

    4) Replace the entry with the following:
    Code:
    type             celtic chariot cidainh bodyguards
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            spearmen
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
    officer          officer_celtic_standardbearer
    mount_effect     horse +1, camel +1, elephant -3
    attributes       sea_faring, hide_improved_forest, very_hardy, command, general_unit
    formation        0.7, 1, 1.8, 2.6, 4, square
    stat_health      1, 0
    stat_pri         12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    spear
    stat_pri_armour  12, 10, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, 0, -1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2720, 0, 80, 130, 2720
    ownership        britons, slave


    I erased the non standar bearer,perhaps now it will work, remember to change the EDU in sp edu backup folder and EB data folder just in case
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  12. #12
    Member Member Havok.'s Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Tried again with that Lz3 but the model thing still appearing =\
    Ser mineiro é, antes de tudo, um estado de espírito.

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  13. #13
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    "Model thing" ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  14. #14

    Default Re: Casse cavalry/infantry bodyguards

    [QUOTE=||Lz3||;2091991]Try this havok
    Spoiler Alert, click show to read: 
    Quote Originally Posted by Watchman View Post
    Right, here goes.

    1) Backup your original export_descr_unit.txt.

    2) Open export_descr_unit.txt.

    3) Search for celtic chariot cidainh bodyguards. It should have ";18" above it.

    4) Replace the entry with the following:
    Code:
    type             celtic chariot cidainh bodyguards
    dictionary       celtic_infantry_rycalawre      ; Rycalawre
    category         infantry
    class            spearmen
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
    officer          officer_celtic_standardbearer
    mount_effect     horse +1, camel +1, elephant -3
    attributes       sea_faring, hide_improved_forest, very_hardy, command, general_unit
    formation        0.7, 1, 1.8, 2.6, 4, square
    stat_health      1, 0
    stat_pri         12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    spear
    stat_pri_armour  12, 10, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, 0, -1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2720, 0, 80, 130, 2720
    ownership        britons, slave
    Quote Originally Posted by Watchman View Post

    I erased the non standar bearer,perhaps now it will work, remember to change the EDU in sp edu backup folder and EB data folder just in case

    I tried this (also deleted map.rwm) but my bodyguard are still chariots. When I open the txtfile again it changed back :(. Tried it multiple times.
    Anybody has a fix?

  15. #15
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    ...you're not using the trivialscript to start the game, are you ?
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  16. #16

    Default Re: Casse cavalry/infantry bodyguards

    Sorry for being such a noob but: Trivialscript?

    I start the game with my EB shortcut, I press continue campaign and start the EB background script.
    I also tried a new campaign but I still have chariots

  17. #17

    Default Re: Casse cavalry/infantry bodyguards

    When I look at the shortcut I use to start the game it refers to the trivial script. But how can I start it without that script so this works?

  18. #18
    Member Member Rovert's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    I always change my Bodyguards to Druids , which would be more historicaly correct anyway.
    All you have to do is remove (general unit) from the chariot in (export_decr_unit) and add general unit to the troop u want as your generaL
    Make sure the unit you select is the highest with (general_unit) on the list in the export_decr_unit (copy and paste if you have to) or they will spawn as the first general unit on the list in the edu.

    If u decide to use Druids they will spawn as druids with no extra changes other than changing the general_unit option.
    P.S Make sure to copy the edu after you are done and paste them into sp & mp backup.
    cant remember which 1 so just do both.
    Last edited by Rovert; 06-02-2009 at 05:02. Reason: forgot some info

  19. #19
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    thats not very historical at all.. They'd be more likely to fight alongside the elite warrior caste than to fight alongside druids. (whom really weren't soldiers) Infact I was under the impression it was bad form for a Druid to fight in a battle. and if thats not true then I doubt they showcased in all battles. I also doubt all their generals would have fought on a chariot. I'm sure probably a good many did, but to say 100% that all Briton generals fought on chariots is hogwash. For the sake of the game I'd rather have my Briton's general unit as heavy cavalry than chariots. I can recruit chariots if i need em, I always need cavalry.

    So what file do i have to edit so that my general is Brithen or whatever the Gallic general unit is? and which lines?
    Last edited by Celtic_Punk; 06-03-2009 at 19:55.
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  20. #20
    Member Member Rovert's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Celtic_Punk View Post
    thats not very historical at all.. They'd be more likely to fight alongside the elite warrior caste than to fight alongside druids. (whom really weren't soldiers) Infact I was under the impression it was bad form for a Druid to fight in a battle. and if thats not true then I doubt they showcased in all battles. I also doubt all their generals would have fought on a chariot. I'm sure probably a good many did, but to say 100% that all Briton generals fought on chariots is hogwash. For the sake of the game I'd rather have my Briton's general unit as heavy cavalry than chariots. I can recruit chariots if i need em, I always need cavalry.

    So what file do i have to edit so that my general is Brithen or whatever the Gallic general unit is? and which lines?
    Extract that to your EB folder , and you have the Auedi/arverni generals for Casse.
    Attached Files Attached Files

  21. #21
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    AFAIK druids weren't particularly forbidden from fighting (which would really have been both rather silly and right odd, given the whole "heroic warrior" ideal the Celts had going). Heck, IIRC one of the Gallic kings Caesar fought early on WAS a druid...

    Anyway, if you now must switch Casse BGs around use the Rycalawre or similar badass warrior-class types. Much more reasonable than having the boss being hounded by a small army of druids... and if you now just *can't* make do without cavalry generals, the Remi would strike me as the most likely choice (and can maybe be handwaved as mercenaries).
    Last edited by Watchman; 06-04-2009 at 00:24.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  22. #22
    Member Member Rovert's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Watchman View Post
    AFAIK druids weren't particularly forbidden from fighting (which would really have been both rather silly and right odd, given the whole "heroic warrior" ideal the Celts had going). Heck, IIRC one of the Gallic kings Caesar fought early on WAS a druid...

    Anyway, if you now must switch Casse BGs around use the Rycalawre or similar badass warrior-class types. Much more reasonable than having the boss being hounded by a small army of druids... and if you now just *can't* make do without cavalry generals, the Remi would strike me as the most likely choice (and can maybe be handwaved as mercenaries).
    See more the reason to go with druids
    If any tries the Remi, i tried it awile back and ran into some problems , think you need to add some textures. Copy and Paste from 1 of the Gaul factions.

  23. #23
    Member Member Havok.'s Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Quote Originally Posted by Rovert View Post
    Extract that to your EB folder , and you have the Auedi/arverni generals for Casse.
    Does't work mate, could you upload it again?
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  24. #24
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    While we could assume that they wouldn't be riding chariots 100% of the time i would be surprised if they'd be heavy cavlry. There barely was heavy cavalry if any at all at our start date in Brittain. I'd go with Calawre myself if not for chariots, Rycalawre would make fine late bodyguards.
    Personally however I like the chariots, it's gives your battles and campaigns an extra factor you have to deal with. And chariots are far from always useless. Sometimes the morale attributes for example can really help.

  25. #25
    Member Member Rovert's Avatar
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    Default Re: Casse cavalry/infantry bodyguards

    Using the Druids as Generals may not be completly Historical but using a foot general gives the lack of cavalry the Casse is suppose to have, so using them for Generals is better than using chariots that suck bad in the game.

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