Originally Posted by A Very Super Market: I think those are problems felt by all cavalry units, but chariots are simply affected more by their large size and spacing.
I didn't say your post was confusing, I only said that not having chariots as Casse bodyguards would be ahistorical.
Ahh i see,
yes indeed, size -does- matter in some situations
Originally Posted by Watchman:
I erased the non standar bearer,perhaps now it will work, remember to change the EDU in sp edu backup folder and EB data folder just in case
I tried this (also deleted map.rwm) but my bodyguard are still chariots. When I open the txtfile again it changed back :(. Tried it multiple times.
Anybody has a fix?
I start the game with my EB shortcut, I press continue campaign and start the EB background script.
I also tried a new campaign but I still have chariots
That's what I figured. Y'see, the trivialscript loads a "clean" EDU from the backup folders depending on if you choose to start the game as MP or SP (or somesuch; I've never used the damn thing myself, so I don't know the details).
To get around this, use a shortcut with a target line
Then I make a shortcut to my RomeTW.exe and add -mod:eb -show_err
So now my shortcut is:
"C:\Wim\Games\Rome - Total war\RomeTW.exe" -mod:eb -show_err
When I start the game and it loads (first screen) I get this error:
Script error in eb/data/export_descrr_unit.txt, at line 2090, column 33
could not find officer battle model for unit type celtic chariot cidhainh bodyguards
You *did* leave the "ownership britons , slave" line at the end intact, did you ? Line 2090 would seem to be that one, and yeah, stuff ought to get screwed up bigtime if the faction's general unit lacks the appropriate ownership...
Originally Posted by Dayve: I've always changed them to cavalry, historical accuracy be damned... chariots are an absolute pain in the behind.
I've always doubted the historical accuracy behind the ancient British tribes and chariots anyway. Not saying they didn't use them, we know they did, but just because we have 1 or 2 battle records where the top banana sat on them, doesn't really mean they used them in every single battle for centuries and centuries.
Plus, with all the contact the ancient British had with people through the years, and what with the fact that absolutely every single other people on the known earth rrealized the importance of cavalry and used it in some way, even light cavalry, i just can't see the British people the only people on earth (on the EB map) not to use cavalry.
Boudica used chariots against the Romans in 61 AD. But I AFAIK they were used to get men to the line quicker, I think they dismounted and fought on foot, not sure though.
Just an addendum. Watchie's solution to change the Casse bodyguards is successful, but there is the annoying detail that your "Rycalawre" BG's still keep yelling "Cidainh!" when you select them. Here's the fix for it - go to EB/Data/export_desc_sounds_unit_voice and switch the following line:
Originally Posted by : unit celtic chariot cidainh bodyguards
event maxdist 140
folder eb/data/sounds/Gallic/units
Cidainh.wav ---> Rycalawre.wav
group
end
Don't know if it is savegame compatible. Keep a backup just in case.
Hmm, so for some reason after changing bodyguards to infantry, I now have some generals showing up with Libyan General units... the Mepaqued Libi... what would cause this? All the starting generals have infantry bodyguards like they should, but 2 out of 3 of their offspring (or adopteds) have the Libyan unit
::edit:: Oh great, what a necro post sorry, meant to post it in this thread.
::edit again:: and starting a new game seems to have cleared it up. I'll slink away now.
This is what I used... I dont like units that have both spears and swords because they tend to use whatever the hell they want regardless of whether theyre fighting infantry or cavalry and dont put away their spears even if I alt-click. So I removed the spears. The swords have much higher lethality so it makes more sense to use them. Same amount of soldiers as other infantry bodyguards.
Code:
;18
type celtic chariot cidainh bodyguards
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class heavy
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 20, 0, 1.2
officer ebofficer_celtic_standardbearer
mount_effect elephant -4
attributes sea_faring, hide_forest, command, hardy, general_unit
formation 0.85, 1.2, 1.8, 2.6, 3, square
stat_health 1, 1
stat_pri 13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 12, 12, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, -1, -2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3193, 0, 80, 130, 3193
ownership britons, slave
I've been a fan of EB for quite some time (since v0.7) and regularly read the forum so would firstly like to say that I absolutely adore this modification. However I've never joined the forum for some reason so this is my first post. Even after playing Medieval and Empire I am drawn back to EB due to the content.
I've played campains as most factions but always avoided casse due to now liking the chariot units in RTW.
I would like to change the Casse general units as others have done. After editing the "export_desc_unit" file , deleting the map.rwm and creating a shortcut "[rome folder]\RomeTW.exe" -mod:eb -show_err" so the trivial script is not used as described in above posts when loading a casse campain the generals units are still chariots.
Would someone please be able to help me with this issue.
The bodyguard units of starting generals are determined by descr_strat.txt . Altering the EDU only changes the bodyguards that new generals get. Don't forget to delete map.rwm again.