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Thread: Casse cavalry/infantry bodyguards
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Havok. 18:05 13/06/09
Originally Posted by A Very Super Market:
I think those are problems felt by all cavalry units, but chariots are simply affected more by their large size and spacing.

I didn't say your post was confusing, I only said that not having chariots as Casse bodyguards would be ahistorical.
Ahh i see,
yes indeed, size -does- matter in some situations

Reply
Watchman 23:33 13/06/09
Originally Posted by Havok.:
Druids bodyguards for the casse FM's should be awesome, nice idea Watchman
Er... that wasn't my idea, and I was arguing *against* it you know.

Reply
Havok. 03:52 14/06/09
Originally Posted by Watchman:
Er... that wasn't my idea, and I was arguing *against* it you know.
lol i'm not scrictly defending my idea
any idea (which don't content chariots) i can tag along

but ohh well, i thought it was your idea
my bad

anyways
druids BG's for FM's are ok
as Rycalawre(sp?) or Brihentin(sp?)

i just want to remove the chariots after all

Reply
Skoran 00:55 02/07/09
[QUOTE=||Lz3||;2091991]Try this havok
Spoiler Alert, click show to read: 
Originally Posted by Watchman:
Right, here goes.

1) Backup your original export_descr_unit.txt.

2) Open export_descr_unit.txt.

3) Search for celtic chariot cidainh bodyguards. It should have ";18" above it.

4) Replace the entry with the following:
Code:
type             celtic chariot cidainh bodyguards
dictionary       celtic_infantry_rycalawre      ; Rycalawre
category         infantry
class            spearmen
voice_type       General_1
soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
officer          officer_celtic_standardbearer
mount_effect     horse +1, camel +1, elephant -3
attributes       sea_faring, hide_improved_forest, very_hardy, command, general_unit
formation        0.7, 1, 1.8, 2.6, 4, square
stat_health      1, 0
stat_pri         12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
stat_pri_attr    no
stat_sec         13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr    spear
stat_pri_armour  12, 10, 4, metal
stat_sec_armour  0, 0, flesh
stat_heat        5
stat_ground      0, 0, 0, -1
stat_mental      16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 2720, 0, 80, 130, 2720
ownership        britons, slave
Originally Posted by Watchman:

I erased the non standar bearer,perhaps now it will work, remember to change the EDU in sp edu backup folder and EB data folder just in case

I tried this (also deleted map.rwm) but my bodyguard are still chariots. When I open the txtfile again it changed back :(. Tried it multiple times.
Anybody has a fix?

Reply
Watchman 01:06 02/07/09
...you're not using the trivialscript to start the game, are you ?

Reply
Skoran 01:33 02/07/09
Sorry for being such a noob but: Trivialscript?

I start the game with my EB shortcut, I press continue campaign and start the EB background script.
I also tried a new campaign but I still have chariots

Reply
Skoran 17:03 02/07/09
When I look at the shortcut I use to start the game it refers to the trivial script. But how can I start it without that script so this works?

Reply
Watchman 17:45 02/07/09
That's what I figured. Y'see, the trivialscript loads a "clean" EDU from the backup folders depending on if you choose to start the game as MP or SP (or somesuch; I've never used the damn thing myself, so I don't know the details).

To get around this, use a shortcut with a target line
Code:
"[RTW folder path]\RomeTW.exe" -mod:eb -show_err
- that should do it.

Reply
Skoran 18:53 02/07/09
Still doesnt work. Here's what I did:

So I go to my Rtw/EB/data folder

Then I hope export_descr_unit.txt and replace

;18
type celtic chariot cidainh bodyguards
dictionary celtic_chariot_cidainh ; Cidainh
category cavalry
class heavy
voice_type General_1
soldier celtic_charioteer, 10, 5, 1
mount celtic heavy chariot
mount_effect elephant -5, horse -2
attributes sea_faring, general_unit, hide_forest, frighten_foot, command, very_hardy, power_charge
formation 7, 9, 15, 15, 2, square
stat_health 2, 2
stat_pri 5, 50, javelin, 57.8, 25, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr thrown
stat_sec 12, 50, no, 0, 0, melee, blade, slashing, none, 0 ,1
stat_sec_attr ap, launching, area
stat_pri_armour 7, 13, 4, flesh
stat_sec_armour 10, 7, flesh
stat_heat 3
stat_ground 0, 0, -4, -2
stat_mental 16, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1675, 0, 20, 196, 1675
ownership britons, slave

With this:

;18
type celtic chariot cidainh bodyguards
dictionary celtic_infantry_rycalawre ; Rycalawre
category infantry
class spearmen
voice_type General_1
soldier celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.35
officer officer_celtic_standardbearer
mount_effect horse +1, camel +1, elephant -3
attributes sea_faring, hide_improved_forest, very_hardy, command, general_unit
formation 0.7, 1, 1.8, 2.6, 4, square
stat_health 1, 0
stat_pri 12, 6, no, 0, 0, melee, simple, piercing, sword, 0 ,0.225
stat_pri_attr no
stat_sec 13, 4, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr spear
stat_pri_armour 12, 10, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, 0, 0, -1
stat_mental 16, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2720, 0, 80, 130, 2720

Then I make a shortcut to my RomeTW.exe and add -mod:eb -show_err
So now my shortcut is:
"C:\Wim\Games\Rome - Total war\RomeTW.exe" -mod:eb -show_err

When I start the game and it loads (first screen) I get this error:

Script error in eb/data/export_descrr_unit.txt, at line 2090, column 33
could not find officer battle model for unit type celtic chariot cidhainh bodyguards

What the hell am I doing wrong

Reply
Watchman 19:10 02/07/09
You *did* leave the "ownership britons , slave" line at the end intact, did you ? Line 2090 would seem to be that one, and yeah, stuff ought to get screwed up bigtime if the faction's general unit lacks the appropriate ownership...

Reply
Skoran 19:29 02/07/09
Yes I did. Copied it wrong here, sorry.
So thats not the problem

Reply
Watchman 00:57 03/07/09
Huh. Beats me then - it worked just fine when I tried it.

Random side note - that looks like one dated set of stats you're using for the Rycalawre. Are you using 1.2 ?

Reply
Skoran 01:07 03/07/09
Yes I use 1.2

Now that you say it, I used a linked in this thread:https://forums.totalwar.org/vb/showt...ight=bodyguard

Goes way back to 2007 , woops.
How should the stats be now?

Reply
Watchman 01:10 03/07/09
Well, this is what the Rycs look like in my backup EDU:
Code:
;72
type             celtic infantry rycalawre
dictionary       celtic_infantry_rycalawre      ; Rycalawre
category         infantry
class            heavy
voice_type       General_1
soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
officer          ebofficer_celtic_standardbearer
mount_effect     elephant -4
attributes       sea_faring, hide_forest, command, hardy
formation        0.85, 1.2, 1.8, 2.6, 3, square
stat_health      1, 1
stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr    no
stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr    light_spear
stat_pri_armour  12, 12, 4, metal
stat_sec_armour  0, 0, flesh
stat_heat        5
stat_ground      0, 0, -1, -2
stat_mental      18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 3193, 798, 80, 130, 3193
ownership        britons, slave
Most likely CTD culprit bolded and underlined.

Reply
Skoran 01:26 03/07/09
So now I changed
Code:
;18
type             celtic chariot cidainh bodyguards
dictionary       celtic_chariot_cidainh      ; Cidainh
category         cavalry
class            heavy
voice_type       General_1
soldier          celtic_charioteer, 10, 5, 1
mount            celtic heavy chariot
mount_effect     elephant -5, horse -2
attributes       sea_faring, general_unit, hide_forest, frighten_foot, command, very_hardy, power_charge
formation        7, 9, 15, 15, 2, square
stat_health      2, 2
stat_pri         5, 50, javelin, 57.8, 25, thrown, simple, piercing, spear, 10 ,1
stat_pri_attr    thrown
stat_sec         12, 50, no, 0, 0, melee, blade, slashing, none, 0 ,1
stat_sec_attr    ap, launching, area
stat_pri_armour  7, 13, 4, flesh
stat_sec_armour  10, 7, flesh
stat_heat        3
stat_ground      0, 0, -4, -2
stat_mental      16, impetuous, trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 1675, 0, 20, 196, 1675
ownership        britons, slave
To this:

Code:
;18
type             celtic infantry rycalawre
dictionary       celtic_infantry_rycalawre      ; Rycalawre
category         infantry
class            heavy
voice_type       General_1
soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
officer          ebofficer_celtic_standardbearer
mount_effect     elephant -4
attributes       sea_faring, hide_forest, command, hardy
formation        0.85, 1.2, 1.8, 2.6, 3, square
stat_health      1, 1
stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr    no
stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr    light_spear
stat_pri_armour  12, 12, 4, metal
stat_sec_armour  0, 0, flesh
stat_heat        5
stat_ground      0, 0, -1, -2
stat_mental      18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 3193, 798, 80, 130, 3193
ownership        britons, slave
When I now start the game (without trivialscript) I get this error:

Generic error:

DATABASE_TABLE error found: ids must be unique, non-unique entry celtic infantry rycalawre found in file eb/data/export_descr_unit.txt

Reply
Watchman 13:36 03/07/09
That's because it needs to look like this:
Code:
;18
type             celtic chariot cidainh bodyguards
dictionary       celtic_infantry_rycalawre      ; Rycalawre
category         infantry
class            heavy
voice_type       General_1
soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
officer          ebofficer_celtic_standardbearer
mount_effect     elephant -4
attributes       sea_faring, hide_forest, command, hardy, general_unit
formation        0.85, 1.2, 1.8, 2.6, 3, square
stat_health      1, 1
stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr    no
stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr    light_spear
stat_pri_armour  12, 12, 4, metal
stat_sec_armour  0, 0, flesh
stat_heat        5
stat_ground      0, 0, -1, -2
stat_mental      18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 3193, 0, 80, 130, 3193
ownership        britons, slave
Pay attention to the details, young Grasshopper.

Reply
Skoran 20:56 03/07/09
It finally works :D!

Sorry for being such a pain in the ass, I understand nothing of the EB of RTW code :p.
Thanks for all your efforts man, have a balloon for the trouble

Reply
Watchman 21:16 04/07/09
Np. Have fun.

Reply
tls5669 12:49 12/07/09
Originally Posted by Dayve:
I've always changed them to cavalry, historical accuracy be damned... chariots are an absolute pain in the behind.

I've always doubted the historical accuracy behind the ancient British tribes and chariots anyway. Not saying they didn't use them, we know they did, but just because we have 1 or 2 battle records where the top banana sat on them, doesn't really mean they used them in every single battle for centuries and centuries.

Plus, with all the contact the ancient British had with people through the years, and what with the fact that absolutely every single other people on the known earth rrealized the importance of cavalry and used it in some way, even light cavalry, i just can't see the British people the only people on earth (on the EB map) not to use cavalry.

Boudica used chariots against the Romans in 61 AD. But I AFAIK they were used to get men to the line quicker, I think they dismounted and fought on foot, not sure though.

Reply
A Terribly Harmful Name 06:58 19/09/09
Just an addendum. Watchie's solution to change the Casse bodyguards is successful, but there is the annoying detail that your "Rycalawre" BG's still keep yelling "Cidainh!" when you select them. Here's the fix for it - go to EB/Data/export_desc_sounds_unit_voice and switch the following line:


Originally Posted by :
unit celtic chariot cidainh bodyguards
event maxdist 140
folder eb/data/sounds/Gallic/units
Cidainh.wav ---> Rycalawre.wav
group
end
Don't know if it is savegame compatible. Keep a backup just in case.

Reply
Blooo 23:15 10/02/10
Hmm, so for some reason after changing bodyguards to infantry, I now have some generals showing up with Libyan General units... the Mepaqued Libi... what would cause this? All the starting generals have infantry bodyguards like they should, but 2 out of 3 of their offspring (or adopteds) have the Libyan unit

::edit:: Oh great, what a necro post sorry, meant to post it in this thread.

::edit again:: and starting a new game seems to have cleared it up. I'll slink away now.

Reply
Dram 02:09 13/03/10
Originally Posted by Watchman:
That's because it needs to look like this:
Code:
;18
type             celtic chariot cidainh bodyguards
dictionary       celtic_infantry_rycalawre      ; Rycalawre
category         infantry
class            heavy
voice_type       General_1
soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
officer          ebofficer_celtic_standardbearer
mount_effect     elephant -4
attributes       sea_faring, hide_forest, command, hardy, general_unit
formation        0.85, 1.2, 1.8, 2.6, 3, square
stat_health      1, 1
stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr    no
stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
stat_sec_attr    light_spear
stat_pri_armour  12, 12, 4, metal
stat_sec_armour  0, 0, flesh
stat_heat        5
stat_ground      0, 0, -1, -2
stat_mental      18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 3193, 0, 80, 130, 3193
ownership        britons, slave
Pay attention to the details, young Grasshopper.
Keep in mind that other general infantry such as the greek and german bodyguard have their numbers set as 20.

Reply
Dram 02:59 13/03/10
This is what I used... I dont like units that have both spears and swords because they tend to use whatever the hell they want regardless of whether theyre fighting infantry or cavalry and dont put away their spears even if I alt-click. So I removed the spears. The swords have much higher lethality so it makes more sense to use them. Same amount of soldiers as other infantry bodyguards.

Code:
;18
type             celtic chariot cidainh bodyguards
dictionary       celtic_infantry_rycalawre      ; Rycalawre
category         infantry
class            heavy
voice_type       General_1
soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 20, 0, 1.2
officer          ebofficer_celtic_standardbearer
mount_effect     elephant -4
attributes       sea_faring, hide_forest, command, hardy, general_unit
formation        0.85, 1.2, 1.8, 2.6, 3, square
stat_health      1, 1
stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
stat_pri_attr    no
stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr    no
stat_pri_armour  12, 12, 4, metal
stat_sec_armour  0, 0, flesh
stat_heat        5
stat_ground      0, 0, -1, -2
stat_mental      18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay  0
stat_food        60, 300
stat_cost        1, 3193, 0, 80, 130, 3193
ownership        britons, slave


Reply
Hannibal Khan the Great 01:41 19/03/10
I actually like it. To me it looks more realistic, and most of the time it doesn't happen to enough men to make a difference.

Reply
sephwhite 20:51 14/07/10
Hello,

I've been a fan of EB for quite some time (since v0.7) and regularly read the forum so would firstly like to say that I absolutely adore this modification. However I've never joined the forum for some reason so this is my first post. Even after playing Medieval and Empire I am drawn back to EB due to the content.

I've played campains as most factions but always avoided casse due to now liking the chariot units in RTW.

I would like to change the Casse general units as others have done. After editing the "export_desc_unit" file , deleting the map.rwm and creating a shortcut "[rome folder]\RomeTW.exe" -mod:eb -show_err" so the trivial script is not used as described in above posts when loading a casse campain the generals units are still chariots.

Would someone please be able to help me with this issue.

Reply
Ludens 19:18 15/07/10
The bodyguard units of starting generals are determined by descr_strat.txt . Altering the EDU only changes the bodyguards that new generals get. Don't forget to delete map.rwm again.

Welcome to the .Org, and to EB, BTW.

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