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  1. #1
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Campaign Timescale

    I have been away from totalwar pretty much since M2TW came out. Only in the last couple of weeks has Empire managed to gain my interest. I was just wondering to myself if anyone here knew any details as to how fast or slow the campaign will go. Basically I hated the fact in M2TW that you were constantly under pressure to expand and conquer etc. before the time limit ran out. I like to build my empire up slowly.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
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    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  2. #2
    Member Member Sol Invictus's Avatar
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    Default Re: Campaign Timescale

    The campaign lasts from 1700-1799 with two turns per year. It doesn't sound like we will be rushed, though I do intend to change turns to four per year.
    "The fruit of too much liberty is slavery", Cicero

  3. #3
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Campaign Timescale

    198 turns doesnt seem anywhere near enough, especially when the first 10 or 20 you`ll most likely be clicking end turn etc. untill you have armies where you want and basic infrastructure set up.

    I`m not going to pre judge the game though, perhaps there will be alot more to do as each turn goes by...
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  4. #4
    Member Member Polemists's Avatar
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    Default Re: Campaign Timescale

    There are a few benefits that should help the time rush of 198 turns.

    First of all this time around your generals can build armies in the field. Which is supposed to elimnate the long wait times while you wait 3 years for army A, B, and C to meet up so you can attack Fort A.

    Secondly, this time movement should be quicker, so getting across map won't take as long.


    Third, the achievements this time around are more related to the Glorious Achievments of MTW 1 then MTW2 conquer all. So this time your goal may be to form a trade empire, or protect your country's homeland, or conquer france, etc, etc. So while you can conquer everything it is not *THE* goal this time around.

    So, the game should allow us more to do, and make things easier

  5. #5
    Member Megas Methuselah's Avatar
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    Exclamation Re: Campaign Timescale

    I don't care, I want more turns.

    Quote Originally Posted by Sol Invictus
    ...though I do intend to change turns to four per year.

  6. #6
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Campaign Timescale

    It has been easily moded in the past, but that isn’t the point.
    I had hoped for seasonal turns simply because of the Naval War aspects.
    The wind speed and prevailing directions are seasonal to a strong degree, as is the sea surface.
    More turns would just have been a bonus. But they may have some demographic research that leads them to wanting shorter games.

    The grognards among us are going to make it 3000 turns long anyway.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
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  7. #7
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Campaign Timescale

    Quote Originally Posted by Wishazu View Post
    198 turns doesnt seem anywhere near enough, especially when the first 10 or 20 you`ll most likely be clicking end turn etc. untill you have armies where you want and basic infrastructure set up.

    I`m not going to pre judge the game though, perhaps there will be alot more to do as each turn goes by...
    Well as Polemists pointed out, the victory conditions in Empire are going to be different this time around, as whether or not you "win" is determined by how much Prestige your nation has. Since prestige can be gained a number of ways (amount of money, number of battles won, level of technological advancement, etc.), it apparently will be possible to win the game without having to conquer half the map. So at this point, it's really hard to say whether ~200 turns will be sufficient or not.

    Personally, I do feel like it won't be enough (and will likely play the first mod that gives us four turns per year), but I could very well be wrong.
    "MTW is not a game, it's a way of life." -- drone

  8. #8
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Campaign Timescale

    Quote Originally Posted by Martok View Post
    Well as Polemists it apparently will be possible to win the game without having to conquer half the map.
    That is very good news for me. One of the main reasons I stopped playing M2TW was that I hated feeling rushed the whole time.
    "Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls

    "Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
    Sun Tzu the Art of War

    Blue eyes for our samurai
    Red blood for his sword
    Your ronin days are over
    For your home is now the Org
    By Gregoshi

  9. #9
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Campaign Timescale

    But even at that 198 is not so many turns when you take the scope of this game into mind.

    Will you be able to raise Regulars in North America or India? That didn’t really happen now did it?

    Some units I am sure, will take multiple turns to build. Even if units can travel on trade fleets and not on transports it will be slow to get them to other theaters of war. But I do think I remember something about protecting transport fleets in an early article. And money is always an issue!

    We have not seen the game yet, but it already seems like you won’t have any time to spare.


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

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