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  1. #1
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Campaign Timescale

    Quote Originally Posted by Martok View Post
    Well as Polemists it apparently will be possible to win the game without having to conquer half the map.
    That is very good news for me. One of the main reasons I stopped playing M2TW was that I hated feeling rushed the whole time.
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  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Campaign Timescale

    But even at that 198 is not so many turns when you take the scope of this game into mind.

    Will you be able to raise Regulars in North America or India? That didn’t really happen now did it?

    Some units I am sure, will take multiple turns to build. Even if units can travel on trade fleets and not on transports it will be slow to get them to other theaters of war. But I do think I remember something about protecting transport fleets in an early article. And money is always an issue!

    We have not seen the game yet, but it already seems like you won’t have any time to spare.


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  3. #3

    Default Re: Campaign Timescale

    When I played Civ a decent game took me about 300- 400 turns, because I played on a huge map. There aint enough turns in it for me. I can understand why people felt rushed because you knew there was a limit to the amount of turns. I think 2 turns per unit should be the maximum allowed. They either need to extend the timeline as I have already stated, or put in a "one more turn" system like they did in Civ.

  4. #4
    Member Member Polemists's Avatar
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    Default Re: Campaign Timescale

    The main feature of MTW2 I found annoying was that right about the time you discover the new world, the game is basically over. There's only a few powers left usually who can take it, and you are usually the only one who makes a go for it.

    As several of the colonial powers are already set up at this point (Muhgals, India, England, France, Spain)....I assume it won't be as big a issue to get from europe to new world and back.

  5. #5
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Campaign Timescale

    Quote Originally Posted by Polemists View Post
    The main feature of MTW2 I found annoying was that right about the time you discover the new world, the game is basically over. There's only a few powers left usually who can take it, and you are usually the only one who makes a go for it.

    As several of the colonial powers are already set up at this point (Muhgals, India, England, France, Spain)....I assume it won't be as big a issue to get from europe to new world and back.
    You mean 10 years? (And that is Ireland to Cuba)

    Movement has always been abstract but always too slow.
    A ship with troops should be able to make it to North America in a turn. Marching an army you should at least be able to reach the far map edge of North America in five or six turns. Especially with the limited amount of time this game has.

    But I am not going to be counting on having good movement. In fact I am willing to be that you cannot march from Charlestown to Philadelphia in a year. If you can it might be a pleasant surprise.And that is still slow, even without roads.


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  6. #6
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Campaign Timescale

    The rediculously slow movement speed has always bugged me about Total War games. Take England for example. In Med 2 it takes around five or six turns I think to get from the South of England to the top of Scotland, without roads.

    If we think back to the Battle of Hastings. After Harold defeated the other Harold at Stirling bridge how long did it take him to get back down South to Hastings? I think it took him a couple of days. The same thing on Medieval 2 would have taken the better part of two years, at least.

    Another example is sailing from the Old World to the New. If my info is correct he made it from Spain to the Bahamas in five weeks. And that was sailing more or less blind with a ship that is technologically inferior to those in Empire.

    Ships in Empire should at least be able to make it from North America to Europe in a turn, even on a 4 turns a year game.

    The speend of Med 2 ships makes me think they were all experimenting with piloting boats without sails, or maybe they got a few guys to get out and push :P
    Last edited by Sir Beane; 12-22-2008 at 14:37.


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  7. #7
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Campaign Timescale

    Quote Originally Posted by Sir Beane View Post
    Another example is sailing from the Old World to the New. If my info is correct he made it from Spain to the Bahamas in five weeks. And that was sailing more or less blind with a ship that is technologically inferior to those in Empire.

    Ships in Empire should at least be able to make it from North America to Europe in a turn, even on a 4 turns a year game.

    The speend of Med 2 ships makes me think they were all experimenting with piloting boats without sails, or maybe they got a few guys to get out and push :P

    Yes, three months is about as long as it should take in exceptional circumstances.

    I did some checking…they row it in about 60 days!




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