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  1. #1
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Campaign Timescale

    The rediculously slow movement speed has always bugged me about Total War games. Take England for example. In Med 2 it takes around five or six turns I think to get from the South of England to the top of Scotland, without roads.

    If we think back to the Battle of Hastings. After Harold defeated the other Harold at Stirling bridge how long did it take him to get back down South to Hastings? I think it took him a couple of days. The same thing on Medieval 2 would have taken the better part of two years, at least.

    Another example is sailing from the Old World to the New. If my info is correct he made it from Spain to the Bahamas in five weeks. And that was sailing more or less blind with a ship that is technologically inferior to those in Empire.

    Ships in Empire should at least be able to make it from North America to Europe in a turn, even on a 4 turns a year game.

    The speend of Med 2 ships makes me think they were all experimenting with piloting boats without sails, or maybe they got a few guys to get out and push :P
    Last edited by Sir Beane; 12-22-2008 at 14:37.


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  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Campaign Timescale

    Quote Originally Posted by Sir Beane View Post
    Another example is sailing from the Old World to the New. If my info is correct he made it from Spain to the Bahamas in five weeks. And that was sailing more or less blind with a ship that is technologically inferior to those in Empire.

    Ships in Empire should at least be able to make it from North America to Europe in a turn, even on a 4 turns a year game.

    The speend of Med 2 ships makes me think they were all experimenting with piloting boats without sails, or maybe they got a few guys to get out and push :P

    Yes, three months is about as long as it should take in exceptional circumstances.

    I did some checking…they row it in about 60 days!




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  3. #3

    Default Re: Campaign Timescale

    I'm the opposite. I found waiting for gunpowder and some techs that required time to pass to be boring. Also, if I play slowly, I spend so much time putting down rebels and brigands compared to other things and it just drives me crazy. I can't stand playing slowly. Even auto-resolving rebel and brigand fights is a pain.

  4. #4
    Member Member General SupaCrunk's Avatar
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    Default Re: Campaign Timescale

    I hope CA will change their minds and will make 3 (Or even better 4) turns per year! that's +100 turns



  5. #5
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Campaign Timescale

    Quote Originally Posted by GSC View Post
    I hope CA will change their minds and will make 3 (Or even better 4) turns per year! that's +100 turns
    I would love to see 4 turns per year as well, but I'm quite certain that will only happen with modding at this point. I would be shocked if CA were to move away from their standard 2 turns/year gameplay, especially so late in the game's development.
    Last edited by Martok; 12-26-2008 at 08:28.
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  6. #6
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Campaign Timescale

    Quote Originally Posted by Martok View Post
    I would love to see 4 turns per year as well, but I'm quite certain that will only happen with modding at this point. I would be shocked if CA were to move away from their standard 2 turns/year gameplay, especially so late in the game's development.
    I'm fairly sure that two turns per year has been confirmed several times in interviews and previews, so sadly us four-turn folk are going to be disappointed.

    That is until the heroic mod community rides over the horizon to make all our dreams come true

    Maybe if we suggest four turns loudly enough the team over in the Great Down Under will hear our pleas and take pity, giving us a campaign for the next game where we can select between 2,4,6 and 12 turns per year

    After all, we just got a confirmation of a multiplayer campaign, and it only took them since Shogun to do it!


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  7. #7

    Default Re: Campaign Timescale

    Sorry not to be a nit-picker or anything, but doesn't 4 tuns a years make it 400 turns 4x100 ??

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