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Thread: Campaign Timescale

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  1. #1
    Member Member General SupaCrunk's Avatar
    Join Date
    Nov 2008
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    Latvia
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    132

    Default Re: Campaign Timescale

    400 turns is what we need!!!



  2. #2
    Member Member Sol Invictus's Avatar
    Join Date
    Nov 2002
    Location
    Kentucky
    Posts
    229

    Default Re: Campaign Timescale

    I will definately use a 4-turn per year mod as soon as I can and also increase movement range, but I hope that a modder can make it so that only one turn in four has a chance for really bad wintery weather. I think they were able to do that in EB. That would essentially create seasonal turns.
    "The fruit of too much liberty is slavery", Cicero

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