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  1. #1
    the universal person Member everyone's Avatar
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    Default Re: OOC Thread and Chatroom

    oh, I would prefer if the provinces were already defined; so the characters/players could chose whatever province they think is the best. making provinces re-definable only serves to make things more complicated, even though it can help in power struggles. furthermore, it might eventually make unrealistic looking provinces, such as a "lower greece" defined as Thermon, Ambrakia, Lilibeo for a house which has its main power in Sicily but wishes to get part of Greece.
    anyway wasn't it stated in your reforms that "provincial governors chose their capital in the province they are given" or something like that, meaning that they are given a specific province with the set number of regions; among those few, they chose one as their base.

    and if control of a region is temporary, how are houses going to maintain the city which they reside in anyway? it could be taken over by a rival house. unless you're suggesting that multiple guys of the same house continuously chose their house's province after their term. but I don't like how that sounds. or if a house could change their HQ location wherever, then I'm fine with that.

  2. #2
    ETW Steam: Little Fox Member mini's Avatar
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    Default Re: OOC Thread and Chatroom

    Why should houses need a HQ in the first place?

    If they do have a 'HQ' let it be in Roma?
    The income generates by houses, should be defined by the cities currently being governed by all members of said house.
    Therefore Houses will need to secure good elections, so they can choose rich provinces.

    Also note that only 3 provinces will be handed out to people on their choice (1 praetor + 2 consuls)

    If we have more provinces, there will have to be a vote included in the session about who get's to govern the remaining provinces :)


    it might eventually make unrealistic looking provinces, such as a "lower greece" defined as Thermon, Ambrakia, Lilibeo for a house which has its main power in Sicily
    Cities making up a province, MUST be adjacent to eachother ofcourse. This speaks for itself.

    The whole house-idea should not be geographically tied.
    The idea of the game is that people get elected and go govern, but always for 1 session. So after every election, your job might change. 1 Sessions you're governing in gaul, the next you're gone to greece.

    It's important for a house to dominate the elections.
    There is no such thing as a territorial ownership for a house.
    They must dominate the elections, get as much members as possible as provincial governor, and all cities under the regime of that governor will generate income for the house.

    But of course, you never know what the next elections bring ;-)

    oh, I would prefer if the provinces were already defined; so the characters/players could chose whatever province they think is the best. making provinces re-definable only serves to make things more complicated
    Players can decide the composition of provinces! Besides, expansion will slow down a bit, so it's not like we will have to discuss 5 new provinces every session, trust me :)


    anyway wasn't it stated in your reforms that "provincial governors chose their capital in the province they are given" or something like that, meaning that they are given a specific province with the set number of regions; among those few, they chose one as their base.
    The only purpose this 'capital' serves, is that for the current session, this city is to be thought of as the governors seat for that province. This is to 'push' the governor a bit to chose 1 city, so that he will have to request quaestors for the remaining cities of his province. The governor must act from this capital, so he cannot reside in any other city of his province unless for troops rretraining.

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