I voted four but you know I could do 12 no problem. That would just be a long, long game if you had to play to the bitter end.![]()
I voted four but you know I could do 12 no problem. That would just be a long, long game if you had to play to the bitter end.![]()
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
I voted 4 as like Martok I am also a big-time turtler. Aswel as increasing the overall length of the campaign 4 turns per year would make the game follow seasonal changes which could affect certain decisions you have to make - Do I send a fleet across the stormy Atlantic in winter and risk losing my ships or do let my colonies fall to the French...
"Wishazu does his usual hero thing and slices all the zombies to death, wiping out yet another horde." - Askthepizzaguy, Resident Evil: Dark Falls
"Move not unless you see an advantage; use not your troops unless there is something to be gained; fight not unless the position is critical"
Sun Tzu the Art of War
Blue eyes for our samurai
Red blood for his sword
Your ronin days are over
For your home is now the Org
By Gregoshi
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I said it elsewhere but I think four is minimum for weather at sea IMO. They haven’t seen it that way though.
12 turns would give you much better detail but it would make for a long game as I said.
I have a distinct impression, regardless of what the victory conditions are that you will be hard put to accomplish what may have been done historically.
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
I, also, love to turtle. Although I will expand, it will be over a long period of time and well within reasonable bounds (i.e. not a Napoleon blitz). I love working together with the AI, maintain vassals, and just play it like a political tutorial, not a game.
4 turns. 200 turns is not enough. Hopefully we'll have the option to continue playing past the end date even if we handn't met the victory conditions...
I would say 6but it's not on there Martok could you ad it?
Reason why is 12 would be to much altough it will give a bigger impact in the game, they could even make it so that certain months would have heavier snow or colder etc.
4 would give you just the seasons, and is defintly better then 2. But then you could say Oh it's december I'wont invade Russia because it's winter a bit to predicatable I think.
That's why I'ld say 6, you could have a winter peak already November, December but less in Jan and Feb. Just to give a example. Or droughts in certain summer months that would give bad crops or shortage of water for troops, and people. and just troop movement will be even more realistic.
It will be less of on impact for a to long gameplay then 12.
But I will be already a realy happy camper with 4![]()
New lords, new laws
No path of flowers leads to glory, mine is paved with blood and gore
I'd like to see more turns, but inevitably every game seems to have less turns then the last one (or maybe that's jus thow I feel)
4 sounds good cause of seasons. Yes you would have the inevitable, mass attacks in spring and lack of attacks in Winter, but there could still be some surprises.
Though as this game is done, and heading out the door I think this pool is a mute point...maybe in the expansion.
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