"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
I do see the need not to mainstream it. Aka: Don't make the game just 4 turns per year. Yes you are right that would upset the people who like to rush and feel like time is against them.
However, Rick had the right idea, if there was a option to choose turns to be seasonal, montly, or bi yearly I think everyone would get what they want.
Would it be that hard for CA to implement? If a building took 2 years, and you choose seasonal, then yes it now takes 24 turns to complete. Then again some people just like looking at the map, relaxing , and sending out agents and doing little things, rather then big sweeping conquests.
While I never played shogun, I Would be happy with either 12 or four. But for me it all depends on how long it takes to build stuff and how movement cost will work. As long as its all balanced out, and it doesnt take 6 years to get to the Americas.(I was being sarcastic before you all jump in screaming your history facts) For me ,when I played Medieval, the worst feeling was that of feeling rushed, knowing that I only had a short time. And the sluggish movement of troops.
I personally feel they should increase the momvemt rate. This would help to keep the game moving,
On a side note: I would like to apologise to anybody I may have offended during my previous posts. I Should not have reacted the way I did. I was wrong to critisize CA and to break the rules so openly.
Hey, no problem!An apology is enough for me to forgive you. Also don't worry about critiscising CA, we all do it :P We just tend to be a little nicer about it (some of us anyway).
I also hated the feeling of being rushed that was around in Medieval 2. I like to have a lot of time to build up a nice infrastructure and military force before I begin my invasions. Recent Total War games have favoured a much more blitz-happy style (just look at Askthepizzaguy, though he would probably blitz even if the game favoured turtles.)
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
~
![]()
![]()
I LOVE DEMOS
![]()
![]()
~
. --
-----
-----
--
. By your powers combined I am!
. -----------
-----------
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
I would love to see an eight years per turn campaign. I'm sure the. 'Fight for Independace' or whatever tutorial will have more turns per years because it happened over a shorter scale. Eight turns would give two turns a season and more variety to seasons.
Phormion Epiphaneion Armeniakon
Strategos of the Arche Seleukeia.
Titvs Valerivs Maximvs
Tribvnus of the Roman Republic
With eight years, though, time will pass ridiculously slow... And people will, as previously stated, conquer the world in a matter of a few years.
Bookmarks