While I never played shogun, I Would be happy with either 12 or four. But for me it all depends on how long it takes to build stuff and how movement cost will work. As long as its all balanced out, and it doesnt take 6 years to get to the Americas.(I was being sarcastic before you all jump in screaming your history facts) For me ,when I played Medieval, the worst feeling was that of feeling rushed, knowing that I only had a short time. And the sluggish movement of troops.
I personally feel they should increase the momvemt rate. This would help to keep the game moving,
On a side note: I would like to apologise to anybody I may have offended during my previous posts. I Should not have reacted the way I did. I was wrong to critisize CA and to break the rules so openly.
Hey, no problem!An apology is enough for me to forgive you. Also don't worry about critiscising CA, we all do it :P We just tend to be a little nicer about it (some of us anyway).
I also hated the feeling of being rushed that was around in Medieval 2. I like to have a lot of time to build up a nice infrastructure and military force before I begin my invasions. Recent Total War games have favoured a much more blitz-happy style (just look at Askthepizzaguy, though he would probably blitz even if the game favoured turtles.)
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
~
![]()
![]()
I LOVE DEMOS
![]()
![]()
~
. --
-----
-----
--
. By your powers combined I am!
. -----------
-----------
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
I would love to see an eight years per turn campaign. I'm sure the. 'Fight for Independace' or whatever tutorial will have more turns per years because it happened over a shorter scale. Eight turns would give two turns a season and more variety to seasons.
Phormion Epiphaneion Armeniakon
Strategos of the Arche Seleukeia.
Titvs Valerivs Maximvs
Tribvnus of the Roman Republic
With eight years, though, time will pass ridiculously slow... And people will, as previously stated, conquer the world in a matter of a few years.
Well, I believe we are obviously not going to get 4/6/8/12 turns per year are we? I'm saying in my ideal world eight would be perfect.
Phormion Epiphaneion Armeniakon
Strategos of the Arche Seleukeia.
Titvs Valerivs Maximvs
Tribvnus of the Roman Republic
If the new AI is as good as CA wants us to think then I doubt it.
And.. I voted for 4 turns per year. If I get seasons then I'm happy.
The perfect solution is off course if we could choose between fast paced game with 2tpy and some lower paced games with 4tpy(or even 12 tpy).
People would, but I wouldn't. A lot of people would build up slowly or over time, in an ideal world there would be a choice, with unit recruitment and build times changed with each. I would say 2/4/8/12 tpy options.
Phormion Epiphaneion Armeniakon
Strategos of the Arche Seleukeia.
Titvs Valerivs Maximvs
Tribvnus of the Roman Republic
I think it would be pretty neat to see 12 tpy. If snow made a drastic effect on warfare (like Valley Forge/Invasion of Russia level, not like it was in RTW, and M2TW), then I'd love big long numbers of turns as then you'd really have to plan your wars accordingly, and I don't think 4 tpy would really take advantage of that to the level I would want. I think it would be pretty interesting if it got to the point where you'd have to set timetables to finish a war before winter hits (or perhaps hold on until that point). Because if I recall correctly, Napoleon actually had a specific timetable for his army in taking Russia. I just think from a role-playing or history buff's standpoint, seeing that kind of stuff played out to that degree would be truly awesome.
"You must know, then, that there are two methods of fight, the one by law, the other by force: the first method is that of men, the second of beasts; but as the first method is often insufficient, one must have recourse to the second. It is therefore necessary for a prince to know well how to use both the beast and the man.
-Niccolo Machiavelli
AARs:
The Aeduic War: A Casse Mini AAR
The Kings of Land's End: A Lusitani AAR
I'd point out that the number of turns wouldn't effect the pace of the game all that much. You'd still mostly do the same thing you normally would in a single turn. It's just that it's in a time-scale more conducive to immersion.
Ofcourse, if winter would've modelled with it's full effects, it'll be fun to get your armies back to their barracks before they suffer too much. Get stopped shot of your invasion goals when winter sets in adds the player with a whole new set of decision to make. March home or suffer the terrible toll of General Winter in an effort to land the decisive blow on the enemy? The strategy games made by AGEOD have this working nicely and I rather enjoy this aspect, much more then I thought I would.
Ofcourse, there'd be the downside, that some players would get bored during winters. Frankly, apart from the most diehard twitch players, I reckon most might not be all too bothered about it. Besides, seeing as ETW is in large part about building an empire overseas, there's bound to be a place in the tropics where one so easily bored could get up to no good while the home nation is snowed in.![]()
I know its gonna be moddable anyways, but they should give you a choice like they did in Rome. A long campaign gives you four turns a year and a short gives you two.
What I found to be true for me in RTW, and help up in M2TW, was not the number of turns, but the number of battles fought. If there are several battles a turn, then I'd only be willing to play about 200-300 turns. Divide that by the number of years the game covers and you have the number of turns per year.
On the other hand, if you fought a battle only once every few turns, then you could have 12 turns a year. So to me, its not the number of turns a year, but the number of battles a turn, that ultimately defines turns/year.
Magnum
Bookmarks