Poll: How many turns per year?

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  1. #1
    Phormion/Titvs WotB/BtSH Member YouHaveRecieved's Avatar
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    Default Re: Number of turns?

    People would, but I wouldn't. A lot of people would build up slowly or over time, in an ideal world there would be a choice, with unit recruitment and build times changed with each. I would say 2/4/8/12 tpy options.
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  2. #2
    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Number of turns?

    I think it would be pretty neat to see 12 tpy. If snow made a drastic effect on warfare (like Valley Forge/Invasion of Russia level, not like it was in RTW, and M2TW), then I'd love big long numbers of turns as then you'd really have to plan your wars accordingly, and I don't think 4 tpy would really take advantage of that to the level I would want. I think it would be pretty interesting if it got to the point where you'd have to set timetables to finish a war before winter hits (or perhaps hold on until that point). Because if I recall correctly, Napoleon actually had a specific timetable for his army in taking Russia. I just think from a role-playing or history buff's standpoint, seeing that kind of stuff played out to that degree would be truly awesome.
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  3. #3

    Default Re: Number of turns?

    It seems CA has already made up its mind, although I hope not. I would really like to see 4 tpy. However, for future release I have a suggestion to CA for future releases.

    About 10 years ago I played with a miniature Napoleonic rules set called Empire authored by Scotty Bowden. Althought tactical, it did have an interesting concept. Bowden called it "Telescoping" where each turn was one hour, but when units came within a certain distance from one another the combat was fought out in 15 minute increments.

    CA already uses this concept; in a battle if players select to personaly command their troops in battle it's fought out. I believe that CA could take this a bit further by having a separate military campaign movement function. Building and deplomacy would be played on the usual one/two turn a year basis, but military movement would be a separate function that would allow players to move their military forces within a four (or more) turn sequence. Similar to a battle, a player would select the campaign mode and either have it play out autmatically or command it personaly. When armies meet it's fought out in the old style.

    Now, I'm not a programer, but I know the technology is there and the only limitation to programers is their imagination.

  4. #4
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Number of turns?

    I'd point out that the number of turns wouldn't effect the pace of the game all that much. You'd still mostly do the same thing you normally would in a single turn. It's just that it's in a time-scale more conducive to immersion.

    Ofcourse, if winter would've modelled with it's full effects, it'll be fun to get your armies back to their barracks before they suffer too much. Get stopped shot of your invasion goals when winter sets in adds the player with a whole new set of decision to make. March home or suffer the terrible toll of General Winter in an effort to land the decisive blow on the enemy? The strategy games made by AGEOD have this working nicely and I rather enjoy this aspect, much more then I thought I would.

    Ofcourse, there'd be the downside, that some players would get bored during winters. Frankly, apart from the most diehard twitch players, I reckon most might not be all too bothered about it. Besides, seeing as ETW is in large part about building an empire overseas, there's bound to be a place in the tropics where one so easily bored could get up to no good while the home nation is snowed in.

  5. #5
    Hope guides me Senior Member Hosakawa Tito's Avatar
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    Default Re: Number of turns?

    I'd like to see 4 turns per year just like in Shogun. Weather effects on travel, supply logistics, food production on the mostly agrarian cultures of the time period was probably the most dominate factor in determining the fate of Empires.
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  6. #6

    Default Re: Number of turns?

    I know its gonna be moddable anyways, but they should give you a choice like they did in Rome. A long campaign gives you four turns a year and a short gives you two.

  7. #7
    Member Megas Methuselah's Avatar
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    Thumbs down Re: Number of turns?

    Quote Originally Posted by Lord Nelson
    ...but they should give you a choice like they did in Rome-
    They didn't give us a choice in Rome. They backed us into a corner and forced us to play 2tpy.

    I think you're talking about the long and short campaign choice. They're both 2tpy anyways...

  8. #8

    Default Re: Number of turns?

    I have to say they are rather slow on letting the information flow, I expected a bit more to come out of the old website. I cant help feeling they are enjoying our suffering and speculation a bit too much

  9. #9
    Member Megas Methuselah's Avatar
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    Exclamation Re: Number of turns?

    I am inclined to agree. Moreover, I believe they are running behind schedule and don't have time to give us our rightfully-earned salt's worth of information. That, or they could just be whipping together a demo. Come what may, this lack of information is killin' me.


  10. #10
    Member Member Oleander Ardens's Avatar
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    Default Re: Number of turns?

    4 turns would fit very well the limited timeframe in the game and make most sense gameplay wise, being intuitive, allowing for greater variability in the weather and climate and makes a campaign not overly long.

    I would also like the ability to use 2 and 6 turns, if possible.
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  11. #11
    The Black Senior Member Papewaio's Avatar
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    Thumbs up Re: Number of turns?

    I wouldn't mind either a 4 turn seasonal campaign as per Shogun. Terrifying Monks in Fog or Rain.

    Or one that has more turns in the 'nicer seasons'
    Winter 1 turn.
    Autumn & Spring 2 turns.
    Summer 3 turns.
    For 8 turns in total.

    =][=
    Food and logistics would be nice to have, after all winter had as much to do with defeating Napoleon as strategic decisions.
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  12. #12

    Default Re: Number of turns?

    What I found to be true for me in RTW, and help up in M2TW, was not the number of turns, but the number of battles fought. If there are several battles a turn, then I'd only be willing to play about 200-300 turns. Divide that by the number of years the game covers and you have the number of turns per year.

    On the other hand, if you fought a battle only once every few turns, then you could have 12 turns a year. So to me, its not the number of turns a year, but the number of battles a turn, that ultimately defines turns/year.
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  13. #13
    Member Member ConnMon's Avatar
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    Default Re: Number of turns?

    If I could vote in the poll, I'd definetely say 4 turns, because 200 turns is too few for a big enough group that it would be a bad thing for the game.

    I'd definetely not say 12 turns, because the casual gamer isn't going to want to play 1200 turns for a full campaign. It's the ugly, but true scenario. Maybe modders can change the turns AND make seasons for them, but I would have no idea how that stuff works.

    I just wish CA would give us more info. Or if Jack Lusted voted on this poll, that'd be cool too.

  14. #14
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by ConnMon View Post
    If I could vote in the poll, I'd definetely say 4 turns, because 200 turns is too few for a big enough group that it would be a bad thing for the game.

    I'd definetely not say 12 turns, because the casual gamer isn't going to want to play 1200 turns for a full campaign. It's the ugly, but true scenario. Maybe modders can change the turns AND make seasons for them, but I would have no idea how that stuff works.

    I just wish CA would give us more info. Or if Jack Lusted voted on this poll, that'd be cool too.
    Sadly I think the final word from CA is two turns per year.

    Since Jack is probably like the rest of us here at the Org I imagine he would vote for 4 turns per year, if company policy allowed him to.
    Last edited by Sir Beane; 01-03-2009 at 22:08.


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  15. #15
    Member Member Polemists's Avatar
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    Default Re: Number of turns?

    I think it will be 4 turns as people want, but just not this game. I think this game got so focused on politics, ai and graphics that by time they got to added mini bonuses (aka more turns, newer events, etc, ) things just stayed same from last game.



    am inclined to agree. Moreover, I believe they are running behind schedule and don't have time to give us our rightfully-earned salt's worth of information. That, or they could just be whipping together a demo. Come what may, this lack of information is killin' me.
    That seems pretty doubtful. Last time CA didn't want to release a demo until a week before the game or so, unfortunately for CA (fortunate for us) the demo was leaked early, it became so wide spread CA ended up releasing it's demo just it could stem the tide of the leaked demo. A similiar thing may happen this time but no guarentee's.

    I hope CA would be smart enough to realize with a one month delay, a demo to fool around with in feburary would be nice, but CA does not seem to up on the press department these days?

    How about those newsletters? Lol

  16. #16

    Default Re: Number of turns?

    Maybe we'll get lucky again and only need to edit the descr_strat again in order to change the turns per year.
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  17. #17
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Number of turns?

    Unfortunately, the last game (M2TW) had one turn for 2 years, with summer and winter alternating. A hold over from RTW, obviously.

    This game most likely goes back to the turn pattern of RTW.

    I think the way some of the moders got around the summer winter default was to have three summers before a winter, which is when character ageing takes place.

    If someone plans on moding for four turns, this is what they will need to look at. However, I seriously doubt that this or the next game will have a 4 turn per year sequence.

    More likely, they may, if they think it is what the fans really want, try to integrate it into the next engine, when and if work starts on that.

    I don’t mean to sound pessimistic but a game with 400 turns is something I think they are more likely to leave to mods.


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