Poll: How many turns per year?

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Thread: Number of turns?

  1. #31
    Deadhead Member Owen Glyndwr's Avatar
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    Default Re: Number of turns?

    I think it would be pretty neat to see 12 tpy. If snow made a drastic effect on warfare (like Valley Forge/Invasion of Russia level, not like it was in RTW, and M2TW), then I'd love big long numbers of turns as then you'd really have to plan your wars accordingly, and I don't think 4 tpy would really take advantage of that to the level I would want. I think it would be pretty interesting if it got to the point where you'd have to set timetables to finish a war before winter hits (or perhaps hold on until that point). Because if I recall correctly, Napoleon actually had a specific timetable for his army in taking Russia. I just think from a role-playing or history buff's standpoint, seeing that kind of stuff played out to that degree would be truly awesome.
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  2. #32

    Default Re: Number of turns?

    It seems CA has already made up its mind, although I hope not. I would really like to see 4 tpy. However, for future release I have a suggestion to CA for future releases.

    About 10 years ago I played with a miniature Napoleonic rules set called Empire authored by Scotty Bowden. Althought tactical, it did have an interesting concept. Bowden called it "Telescoping" where each turn was one hour, but when units came within a certain distance from one another the combat was fought out in 15 minute increments.

    CA already uses this concept; in a battle if players select to personaly command their troops in battle it's fought out. I believe that CA could take this a bit further by having a separate military campaign movement function. Building and deplomacy would be played on the usual one/two turn a year basis, but military movement would be a separate function that would allow players to move their military forces within a four (or more) turn sequence. Similar to a battle, a player would select the campaign mode and either have it play out autmatically or command it personaly. When armies meet it's fought out in the old style.

    Now, I'm not a programer, but I know the technology is there and the only limitation to programers is their imagination.

  3. #33
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Number of turns?

    I'd point out that the number of turns wouldn't effect the pace of the game all that much. You'd still mostly do the same thing you normally would in a single turn. It's just that it's in a time-scale more conducive to immersion.

    Ofcourse, if winter would've modelled with it's full effects, it'll be fun to get your armies back to their barracks before they suffer too much. Get stopped shot of your invasion goals when winter sets in adds the player with a whole new set of decision to make. March home or suffer the terrible toll of General Winter in an effort to land the decisive blow on the enemy? The strategy games made by AGEOD have this working nicely and I rather enjoy this aspect, much more then I thought I would.

    Ofcourse, there'd be the downside, that some players would get bored during winters. Frankly, apart from the most diehard twitch players, I reckon most might not be all too bothered about it. Besides, seeing as ETW is in large part about building an empire overseas, there's bound to be a place in the tropics where one so easily bored could get up to no good while the home nation is snowed in.

  4. #34
    Hope guides me Senior Member Hosakawa Tito's Avatar
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    Default Re: Number of turns?

    I'd like to see 4 turns per year just like in Shogun. Weather effects on travel, supply logistics, food production on the mostly agrarian cultures of the time period was probably the most dominate factor in determining the fate of Empires.
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  5. #35

    Default Re: Number of turns?

    I know its gonna be moddable anyways, but they should give you a choice like they did in Rome. A long campaign gives you four turns a year and a short gives you two.

  6. #36
    Member Megas Methuselah's Avatar
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    Thumbs down Re: Number of turns?

    Quote Originally Posted by Lord Nelson
    ...but they should give you a choice like they did in Rome-
    They didn't give us a choice in Rome. They backed us into a corner and forced us to play 2tpy.

    I think you're talking about the long and short campaign choice. They're both 2tpy anyways...

  7. #37

    Default Re: Number of turns?

    I have to say they are rather slow on letting the information flow, I expected a bit more to come out of the old website. I cant help feeling they are enjoying our suffering and speculation a bit too much

  8. #38
    Member Megas Methuselah's Avatar
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    Exclamation Re: Number of turns?

    I am inclined to agree. Moreover, I believe they are running behind schedule and don't have time to give us our rightfully-earned salt's worth of information. That, or they could just be whipping together a demo. Come what may, this lack of information is killin' me.


  9. #39
    Member Member Oleander Ardens's Avatar
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    Default Re: Number of turns?

    4 turns would fit very well the limited timeframe in the game and make most sense gameplay wise, being intuitive, allowing for greater variability in the weather and climate and makes a campaign not overly long.

    I would also like the ability to use 2 and 6 turns, if possible.
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  10. #40
    The Black Senior Member Papewaio's Avatar
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    Thumbs up Re: Number of turns?

    I wouldn't mind either a 4 turn seasonal campaign as per Shogun. Terrifying Monks in Fog or Rain.

    Or one that has more turns in the 'nicer seasons'
    Winter 1 turn.
    Autumn & Spring 2 turns.
    Summer 3 turns.
    For 8 turns in total.

    =][=
    Food and logistics would be nice to have, after all winter had as much to do with defeating Napoleon as strategic decisions.
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  11. #41

    Default Re: Number of turns?

    Since ETW will be covering a much shorter timespan than M2TW (only 100 years apparently), it only seems to make senese to have more than 2 turns a year in ETW so the game will last an appropriate number of turns. Four seems good.

  12. #42
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Number of turns?

    Tada!

    At this moment in time 2 turns and 12 turns are tied in the poll with 6 votes each!

    And 4 turns per year only has 39 votes!

    What ever are we to make of that? Hummmmmm!?


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  13. #43
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Number of turns?

    Well I'm no proffesional election analyst but:

    It looks like 4 turns is going to be elected the fan favourite with an ovewhelming majority. 4 turns per year seems to have attracted voters with its blend of charisma, smart policies and strong family values.

    2 turns and 12 turns represent the extreme far right and left of the turns per year spectrum and the remaining votes seem to be equally divided between them.

    Sadly this time the ever popular Gah! has recieved no votes whatsoever. Maybe it's time for this paticular option to retir and reflect on a long and succesful career?


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  14. #44
    Member Member Elmar Bijlsma's Avatar
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    Default Re: Number of turns?

    A clear indication that 4.706 turns per year is called for.
    Last edited by Elmar Bijlsma; 12-30-2008 at 21:07.

  15. #45
    Member Megas Methuselah's Avatar
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    Exclamation Re: Number of turns?

    Quote Originally Posted by Sir Beane
    Well I'm no proffesional election analyst but:

    It looks like 4 turns is going to be elected the fan favourite with an ovewhelming majority. 4 turns per year seems to have attracted voters with its blend of charisma, smart policies and strong family values.

    2 turns and 12 turns represent the extreme far right and left of the turns per year spectrum and the remaining votes seem to be equally divided between them.

    Sadly this time the ever popular Gah! has recieved no votes whatsoever. Maybe it's time for this paticular option to retir and reflect on a long and succesful career?
    I hope CA listens to us. It's probably too late, though.

  16. #46
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by Methuselah View Post
    I hope CA listens to us. It's probably too late, though.
    Maybe they might listen for the next game? Whatever that may be. It is almost certainly to late for Empire.

    I'm still holding out hope that there will be a mod within a few weeks of release that will give us a 4tpy campaign.


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  17. #47

    Default Re: Number of turns?

    What I found to be true for me in RTW, and help up in M2TW, was not the number of turns, but the number of battles fought. If there are several battles a turn, then I'd only be willing to play about 200-300 turns. Divide that by the number of years the game covers and you have the number of turns per year.

    On the other hand, if you fought a battle only once every few turns, then you could have 12 turns a year. So to me, its not the number of turns a year, but the number of battles a turn, that ultimately defines turns/year.
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  18. #48
    Member Member ConnMon's Avatar
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    Default Re: Number of turns?

    If I could vote in the poll, I'd definetely say 4 turns, because 200 turns is too few for a big enough group that it would be a bad thing for the game.

    I'd definetely not say 12 turns, because the casual gamer isn't going to want to play 1200 turns for a full campaign. It's the ugly, but true scenario. Maybe modders can change the turns AND make seasons for them, but I would have no idea how that stuff works.

    I just wish CA would give us more info. Or if Jack Lusted voted on this poll, that'd be cool too.

  19. #49
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by ConnMon View Post
    If I could vote in the poll, I'd definetely say 4 turns, because 200 turns is too few for a big enough group that it would be a bad thing for the game.

    I'd definetely not say 12 turns, because the casual gamer isn't going to want to play 1200 turns for a full campaign. It's the ugly, but true scenario. Maybe modders can change the turns AND make seasons for them, but I would have no idea how that stuff works.

    I just wish CA would give us more info. Or if Jack Lusted voted on this poll, that'd be cool too.
    Sadly I think the final word from CA is two turns per year.

    Since Jack is probably like the rest of us here at the Org I imagine he would vote for 4 turns per year, if company policy allowed him to.
    Last edited by Sir Beane; 01-03-2009 at 22:08.


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  20. #50
    Member Member Polemists's Avatar
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    Default Re: Number of turns?

    I think it will be 4 turns as people want, but just not this game. I think this game got so focused on politics, ai and graphics that by time they got to added mini bonuses (aka more turns, newer events, etc, ) things just stayed same from last game.



    am inclined to agree. Moreover, I believe they are running behind schedule and don't have time to give us our rightfully-earned salt's worth of information. That, or they could just be whipping together a demo. Come what may, this lack of information is killin' me.
    That seems pretty doubtful. Last time CA didn't want to release a demo until a week before the game or so, unfortunately for CA (fortunate for us) the demo was leaked early, it became so wide spread CA ended up releasing it's demo just it could stem the tide of the leaked demo. A similiar thing may happen this time but no guarentee's.

    I hope CA would be smart enough to realize with a one month delay, a demo to fool around with in feburary would be nice, but CA does not seem to up on the press department these days?

    How about those newsletters? Lol

  21. #51

    Default Re: Number of turns?

    Maybe we'll get lucky again and only need to edit the descr_strat again in order to change the turns per year.
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  22. #52
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Number of turns?

    Unfortunately, the last game (M2TW) had one turn for 2 years, with summer and winter alternating. A hold over from RTW, obviously.

    This game most likely goes back to the turn pattern of RTW.

    I think the way some of the moders got around the summer winter default was to have three summers before a winter, which is when character ageing takes place.

    If someone plans on moding for four turns, this is what they will need to look at. However, I seriously doubt that this or the next game will have a 4 turn per year sequence.

    More likely, they may, if they think it is what the fans really want, try to integrate it into the next engine, when and if work starts on that.

    I don’t mean to sound pessimistic but a game with 400 turns is something I think they are more likely to leave to mods.


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  23. #53
    Member Member Sol Invictus's Avatar
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    Default Re: Number of turns?

    Yeah, it seems that CA has settled on around 200 turns as the limit that most of the ADD adled younger set that they are going after can handle. It should be rather easy to double the turns and make a seasonal progression for us older types, so no worries.
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  24. #54
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Number of turns?

    It's a shame CA feels it has to try and make a smaller, more compact campaign to cater to more casual gamers. It would be nice if veteran and hardcore gamers like those of us on the Org (I asume most of us count as non-casual gamers) got an option to extend the campaign.

    It can sometimes feel a little annoying that the long term fans (who bought every game and sank hours into the series) don't get the game we want because CA has to worry about little things like 'the general public' and 'actually making money and selling more than a couple hundred games'.


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  25. #55
    Winch Operator Member Mikhal's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by Sir Beane View Post
    It's a shame CA feels it has to try and make a smaller, more compact campaign to cater to more casual gamers. It would be nice if veteran and hardcore gamers like those of us on the Org (I asume most of us count as non-casual gamers) got an option to extend the campaign.

    It can sometimes feel a little annoying that the long term fans (who bought every game and sank hours into the series) don't get the game we want because CA has to worry about little things like 'the general public' and 'actually making money and selling more than a couple hundred games'.
    Actually, I would say that a game spanning over a shorter period of time (like the 100 years in ETW) with shorter turns is the more hardcore as opposed to a game like M2TW with a long campaign including loads of different content which I think feels as if they are just trying to attract the casual mainstreamers with catch phrases like "In our game you can use knights in full plate AND gunpowder muskeeters AND colonize the Americas!"

    I consider myself hardcore and I look forward to the 100-year Empires campaign which will allow the devs to be more elaborate on the 18th century as a historic period and not just cram 500 years of history into one game like in M2TW.
    Last edited by Mikhal; 01-08-2009 at 14:01.

  26. #56
    Member Member Sol Invictus's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by Mikhal View Post
    Actually, I would say that a game spanning over a shorter period of time (like the 100 years in ETW) with shorter turns is the more hardcore as opposed to a game like M2TW with a long campaign including loads of different content which I think feels as if they are just trying to attract the casual mainstreamers with catch phrases like "In our game you can use knights in full plate AND gunpowder muskeeters AND colonize the Americas!"

    I consider myself hardcore and I look forward to the 100-year Empires campaign which will allow the devs to be more elaborate on the 18th century as a historic period and not just cram 500 years of history into one game like in M2TW.



    I agree. I am hoping that in the future, CA will tackle smaller timespans while decreasing the length of turns and thus we could have monthly turns. My ideal TW game would be a Thirty Years War or Seven Years War game with monthly turns. I realize that CA wants to cover a long timespan in order to allow Tech progression, but I would gladly give up that mechanic in order to gain a deeper game overall.
    "The fruit of too much liberty is slavery", Cicero

  27. #57
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by Mikhal View Post
    Actually, I would say that a game spanning over a shorter period of time (like the 100 years in ETW) with shorter turns is the more hardcore as opposed to a game like M2TW with a long campaign including loads of different content which I think feels as if they are just trying to attract the casual mainstreamers with catch phrases like "In our game you can use knights in full plate AND gunpowder muskeeters AND colonize the Americas!"

    I consider myself hardcore and I look forward to the 100-year Empires campaign which will allow the devs to be more elaborate on the 18th century as a historic period and not just cram 500 years of history into one game like in M2TW.
    I'm all for shorter, more focused timescales, so long as they extend the number of turns per year. I agree that the curent games have a lot of things which have clearly been added so they can be mentioned on the box and in game previews.

    I want a campaign that has at least four seasons a year, and if they include fancy features, I would like them to be fleshed out and properly balanced.

    But I do also think it would be possible to make a hardcore game which has a long timespan. CA just need to focus on polish and balance. There's nothing wron gwith ahving fancy knights and gunpowder, so long as the two work well within the frame of the game.

    @Sol Invictus

    I think tech progression is a very good way of making the game deeper without making it overly complex. It also has the bonus of being something that appeals to the casual games market as well as hardcore fans.


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  28. #58
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by Sol Invictus View Post
    I agree. I am hoping that in the future, CA will tackle smaller timespans while decreasing the length of turns and thus we could have monthly turns. My ideal TW game would be a Thirty Years War or Seven Years War game with monthly turns. I realize that CA wants to cover a long timespan in order to allow Tech progression, but I would gladly give up that mechanic in order to gain a deeper game overall.

    When they get down to just a few years I will want weekly turns!
    ROFLOL


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  29. #59
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by Fisherking View Post
    When they get down to just a few years I will want weekly turns!
    ROFLOL
    The next game, set over the course of a one week border skirmish between two tiny german states, features 24 turns a day. Both factions get the same units, no units are unlockable, and no buildings can be built.

    How's that for a balanced, focused game? (This might actually be a fun idea for a unique mini-campaign, maybe a mod or something)


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