Poll: How many turns per year?

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  1. #1
    Member Member Sol Invictus's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by Mikhal View Post
    Actually, I would say that a game spanning over a shorter period of time (like the 100 years in ETW) with shorter turns is the more hardcore as opposed to a game like M2TW with a long campaign including loads of different content which I think feels as if they are just trying to attract the casual mainstreamers with catch phrases like "In our game you can use knights in full plate AND gunpowder muskeeters AND colonize the Americas!"

    I consider myself hardcore and I look forward to the 100-year Empires campaign which will allow the devs to be more elaborate on the 18th century as a historic period and not just cram 500 years of history into one game like in M2TW.



    I agree. I am hoping that in the future, CA will tackle smaller timespans while decreasing the length of turns and thus we could have monthly turns. My ideal TW game would be a Thirty Years War or Seven Years War game with monthly turns. I realize that CA wants to cover a long timespan in order to allow Tech progression, but I would gladly give up that mechanic in order to gain a deeper game overall.
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  2. #2
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by Sol Invictus View Post
    I agree. I am hoping that in the future, CA will tackle smaller timespans while decreasing the length of turns and thus we could have monthly turns. My ideal TW game would be a Thirty Years War or Seven Years War game with monthly turns. I realize that CA wants to cover a long timespan in order to allow Tech progression, but I would gladly give up that mechanic in order to gain a deeper game overall.

    When they get down to just a few years I will want weekly turns!
    ROFLOL


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  3. #3
    The Laughing Knight Member Sir Beane's Avatar
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    Default Re: Number of turns?

    Quote Originally Posted by Fisherking View Post
    When they get down to just a few years I will want weekly turns!
    ROFLOL
    The next game, set over the course of a one week border skirmish between two tiny german states, features 24 turns a day. Both factions get the same units, no units are unlockable, and no buildings can be built.

    How's that for a balanced, focused game? (This might actually be a fun idea for a unique mini-campaign, maybe a mod or something)


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