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Thread: Changing Auto-Resolve strength of units?

  1. #1

    Default Changing Auto-Resolve strength of units?

    Hi,

    I'm making a small mod, and need to be able to change the effectiveness of a unit in an auto-resolved battle. I presume that this is possible, since elephants are obviously better than peasants and the game takes this into account in an auto-resolve situation.

    What I basically need to do is make it so that certain boats are very poor in battle. I have tried reducing all their base stats in the EDU but this has no effect on how they perform in auto-resolve. Anyone know how to do this?

    Alternatively, if anyone can think of a way to get boats to spawn properly and then disappear when a faction hordes, that would work too :).

    Thanks in advance.

  2. #2

    Default Re: Changing Auto-Resolve strength of units?

    Check the "Balancing auto-resolve" section, near the end of this post.

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  3. #3

    Default Re: Changing Auto-Resolve strength of units?

    Thanks :)

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