Happy holidays everyone.
A while ago I had finally some time free so I downloaded EB (1.2 – first version I know) and tried it.
I must say I find it great. Many compliments to the team for making such a great mod. I will suggest it to any RTW player I know.
However I would have (not so few) questions about the mod. I suspect some had already been asked and am sorry should I be repeating them (I couldn’t find any answers on the forum).
Well here it goes:
1. Every time I load a save game and have a government type 4 in a settlement it gets 100% damage (I heard it has been scripted to do this to any governments of other factions in towns I had taken – but I built these type 4-s). Could this be a Bug?
2. I also read somewhere that if you build up a level 5 regional MIC (those that give AOR units) in a settlement and change the government from type 4 to another you will still be able to recruit all local units (I know this could count as “cheating”).
Is this also possible in EB 1.2?
3. Does the government type influence what local units you can obtain in a province? – I mean if you don’t change the MIC at all just the government.
4. After the reforms occur (any kind of reform) you can get new units after upgrading the MIC in the cities. – Does this mean it isn’t a good Idea to build the highest level factional MIC in any city before those reforms?
5. I remember to have had an FM (Karthadast) as a governor in one of the nort african provinces with a trait like “unwilling governor” or something like that – it had many negative effects and the description sad he would “like to return to the city”. Does it mean he wishes to return to Kart – Hadast? (would be possible since he is a quarthadastei, but then what if the FM’s in Iberia start felling something like that??)
6. Can anyone suggest a “time” or situation when to switch a government to a better one (in case of Type 4 my plan is to wait until the “recruited” client ruler dies. For the others I have no idea)
7. With the 4 turn per year system about how long do Characters live?
8. I noticed that some units have spear as primary and sword as secondary weapons (I don’t mean just Phalangites) - how can you tell them witch to use? (It wouldn’t be pleasant to see mercenary hoplites switch to swords when fighting cavalry)
9. Will your characters get the trait “extravagant” or worse if your have more than 50.000 mma?
10. I know that the units Dosidataskeli (Vasci Armoured Shock Infantry) (for Lusotannan) and Dubosaverlacica (Ebherni Armoured Shock Infantry) (AOR unit in Hibernia - Ireland) have been removed in 1.2 (or atleast made unrecruiteable). What I wish to know is that are the Seleucids still capable to train Thorakitai Agematos Basilikou (Hellenic Elite Spearmen)?
Thanks in advance for anyone who might have a few answers.
Merry christmas and a happy new year to all of you
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