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  1. #1
    Senior Member Senior Member Fisherking's Avatar
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    Default Ministers and Government

    If there is any one thing in this game that gives me cause for consternation it is this one. Ministers!

    With the abundance of negative traits we have always been saddled with and some of the real characters the game is likely to portray this gives me pause.

    I know how much time I have spent in past games trying to maximize the efficacy of my Countries in order to have decent income and good units, only to have it spoiled by Generals who were governing a province turning sour.

    To me this seems like the place we will need to spend the most time micro managing. I have no idea how many of them a Nation State will have, nor how difficult they will be to replace or recruit. I do however, assume that this is the first place that the rot will set in. Just from past experience.

    In past games you could always manage to kill them off because they were also military commanders . In this one they are just stay at home politicians so far as we know.

    We have not been overwhelmed with forthcoming information but just from what little is known or guessed there will be penalties involved in removing and replacing these personalities.

    I don’t know who has been in charge of the trait system in the past, but I know that it has been used to challenge and frustrate the player, and from what I can see it has been one sick individual with a warped sense of humor that was behind it.

    I do so dread long frustrating hours dealing with people that should just be taken out and shot, for using up other peoples air!



    any thoughts?


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  2. #2

    Default Re: Ministers and Government

    Blimey you sound like me about a week ago . No I know what you mean, there are some sadistic programmers out there. I hope you can move around governers too, or at least arrange an "accident".

    I never really paid that much attention to governors to be honest, I was too busy off killing stuff which is probably why I came unstuck at the end haha. To be honest like I've said before I'm happy with a bit of micro management. Gives you a break I think from the killing and violence.

  3. #3

    Default Re: Ministers and Government

    Personally I never spent too much time on this, my governors have always seems to do just fine even with bad traits. It's rare if they would actually make less money with one than without. Either way, the trait systems seems to be redone, in the 4/5 video Washington only has 2 traits after all. I do wish we have more info in this regard as well.
    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  4. #4

    Default Re: Ministers and Government

    Hopefully, calling elections will kick some of your bad ministers out. I hope there won't be as many traits in Empire as there were in Medieval 2.

  5. #5
    Senior Member Senior Member Oaty's Avatar
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    Default Re: Ministers and Government

    perhaps you can challenge him to a duel, but lose and he gains more prestige and power...... oh even more game evilness
    When a fox kills your chickens, do you kill the pigs for seeing what happened? No you go out and hunt the fox.
    Cry havoc and let slip the HOGS of war

  6. #6
    Member Megas Methuselah's Avatar
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    Exclamation Re: Ministers and Government

    Quote Originally Posted by Haxorsist
    Hopefully, calling elections will kick some of your bad ministers out.
    Corrupt politicians, anyone? That could be an interesting feature...

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