Quote Originally Posted by ReluctantSamurai
Or so I thought The next turn, there was another Brutii general to replace the one I had assassinated This happened for three, count 'em, three successive turns......every time I killed one another took his place. And no they weren't being shipped in or walking in from any adjacent area. The AI had just decided that that small unit needed a commanding general
I saw the same thing happen in the Gorgon campaign I am currently playing. I reduced the Romans to a single General. I ignored the Roman cities that still remained, and went after him to wipe the Romans out. He ran to the furthest city he could to hide, and the game spawned another general whom I assassinated. I killed the original, but found the game had spawned another one elsewhere. I went after him, and when I attacked him in the field he was reinforced by yet another new Roman general. Killing both in that battle did wipe the Roman faction out however.

Basically the game will not let you destroy a faction through assassination. It will always spawn those extra generals in order to keep the faction alive. However, what you can do is assassinate all but one family member and then kill that one in combat. Just try to do it in the same turn so it cannot create more generals in the meantime.