Quote Originally Posted by ReluctantSamurai View Post
One good reason why I don't play with the timer.
A fix isn't really that simple - I never play with the timer either, but in that case they just run around forever. I was once three hours trying to catch up with an enemy general - I never made it and just gave up by quitting.
Quote Originally Posted by ReluctantSamurai
Well, I'll add another...........

Playing as the Greek Cities, I was making an effort to send the Brutii back to their own side of the "pond." The Macedonians had been pacified already so it was time..............

I had Appolonia under siege with a small garrison contained inside. Next to my besieging army was a Brutii general (and a pretty good one too) and one infantry unit. To cut down on the chances of a successful sally, I had my assassin kill the general. I figured without a general, less chance of success.

Or so I thought The next turn, there was another Brutii general to replace the one I had assassinated This happened for three, count 'em, three successive turns......every time I killed one another took his place. And no they weren't being shipped in or walking in from any adjacent area. The AI had just decided that that small unit needed a commanding general

I guess, in the end, it was good training for my assassin
That's really odd - general's sons always appear in the city of the general or, if I remember rightly, in the capital if the general is away campaigning so that couldn't really explain it. It couldn't have been "Man of the Hour" either if no battles were fought (with the opposition gaining any form of victory).