No, they gave factions more generic, universal names and allowed them to "reform" into other entities with consequences in traits (e.g. titles), changes in tech tree and available unit roster, so in fact there is a great change, but name stays the same. It's more like a great reform, but for many factions. It's supposed to represent changes in those factions during the very long period, because the mod allows the player to manage his/her faction from XIth to the beginning of XVIth century (sic). IMO it's a great feature, as sooooo many changes happened to all those factions during that time, that this is the least and at the same time the most, because of the engine limits, modders can do to represent factions' situation appropriately. Playing with Abbasids for five centuries in ALL games would be plain wrong.Do I put it correctly when I say that they use one faction slot to represent a different faction depending on what faction the player chooses? Similar to what the R:TR team is planning for R:TR 7? So you still end up with 30 factions, but one of these is different depending on what faction you play? Because I don't think it is possible to change the faction that is using a slot while a campaign is running, even if that faction is not currently present on the map.
To put it simply, you play with your faction and you change it during your time spent with it. Something similar is in place in Europa Universalis series. You can change Aragon/Castille to Spain. You can form Italy. You can form Germany. In the mentioned mod this can also happen, just without the change in name.
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