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Thread: Neverwinter Nights 2/Mask of the Betrayer/Storm of Zephir

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  1. #1
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Neverwinter Nights 2/Mask of the Betrayer/Storm of Zephir

    Quote Originally Posted by TevashSzat View Post
    I had a fairly intricate build worked out. Basically, my aim was a wizard that could do well in close quarter fighting.

    IIRC, it ended up being

    10 Wizard
    10 Blackguard
    10 Duelist

    Basically, with 10 Wizard/Blackguard, I could cast all wizard spells. I pumped up Int which allows for higher spell dcs and synergizes with Duelist, giving me +1 AC for every Int + modifier. Basically, I ended up being a wizard that could tank b/c of parry mode.

    The feats are really tricky since you have to balance Duelist feats with Wizard ones, but everything worked out in the end. If you need it, i can try to remember a more exact version of what I did
    Wow.....I just realized how much of an idiot I am. How the heck did I write Blackguard when I meant eldricht knight????

    Basically, your build with swashbuckler is a more offensive (melee wise) but less defensive build for me. Its up to you, but I prefer Duelist to Swashbuckler. The damage difference can be offset by the flourish that you get from Duelist.

    Anyways, going for rapier means that you NEED weapon finesse. It will let you use your dex bonus to attack modifiers instead of str, but you won't get any +dmg.
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

  2. #2

    Default Re: Neverwinter Nights 2/Mask of the Betrayer/Storm of Zephir

    Quote Originally Posted by Kekvit Irae View Post
    Use the voice commands. V-E-E sets your party into Follow mode. They won't attack unless you command them otherwise, for when you're near a hallway of traps and don't want Khelgar doing something stupid like charging in and setting every trap off. V-W-E sets Attack mode.
    For that you earn a cookie. A chocolate chip one. Two simple commands and suddenly my party has a survival urge! Not only that, they are pretty smart in their skill usage and weapon swapping.


    Quote Originally Posted by TevashSzat View Post
    Wow.....I just realized how much of an idiot I am. How the heck did I write Blackguard when I meant eldricht knight????
    I did wonder why you posted a blackguard in response to a request for good aligned builds

    It looks like a nice, reliable, easy to understand build. I'd use it if it weren't for my total inability to survive the initial levels as a plain wizard. Hehe, I'm so hopeless I managed to die repeatedly as that cleric!



    I have started the swashbuckler/wizard/eldritch knight I wondered about. It's a case of making it up as I go along and hoping it turns out ok.

    I went with 18 int, 16 (or was that 17?) dex, 12 con, 10 str. I'll just keep dumping extra points into int until I reach 19, then pump dex. Feat-wise, I have luck of the heroes, able learner, weapon finesse and whatever the remaining class freebies are. I have purchased a +1rapier from the blacksmith at the fort, found some boots which add to tumble, and some gloves of greater concentration. Hehe, still no idea what I'm doing with feats; I'm picking whatever seems most useful when offered. I did 3 levels of swashbuckler, and I have gained my second wizard level. The build is handling with ease the areas where I struggled with the cleric.

    The swashbuckler part of the build has proven to be very strong. I'm able to handle most fights without needing to buff or blast with spells. I'm hitting more often and killing far more than the spear using cleric. In tough fights I buff up with shield and nothing manages to hurt me. Magic missiles and the ranged damage cantrips provide a bit of ranged punch. Being a level 2 wizard I don't have many uses or much damage, so they are more of a toy than a tool. If a battle gets a bit rough I can turn on combat finesse and parry modes, and sit there blocking most incoming attacks whilst my party do the killing.

    With this character the game's proving to be quite absorbing.
    Frogbeastegg's Guide to Total War: Shogun II. Please note that the guide is not up-to-date for the latest patch.


  3. #3
    Master Procrastinator Member TevashSzat's Avatar
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    Default Re: Neverwinter Nights 2/Mask of the Betrayer/Storm of Zephir

    As for survival, one word: stoneskin

    Basically, once you get that, you're set and can survive fights. By the time stoneskin wears off, its usually time for your party to rest anyways
    "I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton

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    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Neverwinter Nights 2/Mask of the Betrayer/Storm of Zephir

    Quote Originally Posted by TevashSzat View Post
    As for survival, one word: stoneskin

    Basically, once you get that, you're set and can survive fights. By the time stoneskin wears off, its usually time for your party to rest anyways
    Taking all five Fey Heritage feats instead is a wonderful choice as well. 5/Cold Iron damage reduction is nothing to sneeze at, especially when combined with other feats/class abilities that grant damage reduction (19th level Warlock with all Fey Heritage feats gets 10/Cold Iron damage reduction, making the Warlock tank almost as well as a Fighter).
    And Eldritch Knight needs damage reduction to stay alive, since the whole PrC is a waste except for the Rogue hitpoints and Fighter BAB.

  5. #5

    Default Re: Neverwinter Nights 2/Mask of the Betrayer/Storm of Zephir

    I haven't played any of the Bioware games since the days of BG, IWD, BG2 and Torment. Is NWN any good? I've seen it on the buget label and thought about picking it up.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

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  6. #6
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Neverwinter Nights 2/Mask of the Betrayer/Storm of Zephir

    NWN1 is only enjoyable with both expansions (the original campaign really sucks, but the expansion campaigns are pure love).
    NWN2 is enjoyable with or without the expansions, just be sure to install the player-made AI modifications.

  7. #7
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Neverwinter Nights 2/Mask of the Betrayer/Storm of Zephir

    I'm contemplating giving NWN2 another go, played it when it came out and quite enjoyed it but got very frustrated with the companion AI. I'm not sure how far I got in the game but I played it for quite a while, I hadn't got the stronghold yet. I was attacking some sort of thief den when I got totally ****ed off. I was wondering if anybody could tell me how far into the game I was (not a lot of info to go on I know) as I don't think I'll bother unless I was less than half way through.

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