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  1. #1

    Default Re: MTW DEADLY SINS

    Because crusades don't allow for multiples they are really not the same kind of exploit. Jihads really should have been unique as with crusades.
    Actually i saw more than once the Ai factions having two crusades out against the same enemy but not the same target province. I think that it may be possible to do this simply by using two chapter houses, but to keep with the spirit of the thread this should also be frowned upon by main hall dwellers.

    !it burnsus!
    Last edited by gollum; 12-27-2008 at 22:30.
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  2. #2
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: MTW DEADLY SINS

    Before I got VI, I achieved multiple crusades as the Spanish whilst taking on the Almohads. However, I can't recall any times after getting VI that I've seen a faction with 2 crusades active.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  3. #3

    Default Re: MTW DEADLY SINS

    Quote Originally Posted by gollum View Post
    Actually i saw more than once the Ai factions having two crusades out against the same enemy but not the same target province. I think that it may be possible to do this simply by using two chapter houses, but to keep with the spirit of the thread this should also be frowned upon by main hall dwellers.

    !it burnsus!
    Like seireikhaan says this is more of a MTW V1.1 issue than a V2.01 issue. You can still get multiple crusades per faction but they have to be sanctioned by the Pope. IIRC it's usually when dealing with excommunicated factions that the Pope allows multiples. Even so there is no way you'd be able to build 50 crusade markers and send them all against the same provinces with each one "winning" on arrival - you can do this with Jihads.

    When playing as the Turks in MTW V1.1 I regularly used to see three crusades coming my way, usually from the French or HRE, now it's not that common though it still can happen. I think it's triggered by the "pope has called for a crusade against..." messages.
    Last edited by caravel; 12-27-2008 at 23:45.
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  4. #4

    Default Re: MTW DEADLY SINS

    Thanks to both of you its good to know,
    incidentally i was talking about VI, although came to similar conclusions as you guys about v 1.0/1.1.

    !it burnsus!
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  5. #5

    Default Re: MTW DEADLY SINS

    We need more Deadly Sins! I can think of two more!

    8. The PAUSE button!

    How crucifyingly unfair on the AI! I need say very little about the advantages given to the player in this manner. Of course, the AI is capable of giving any unit any order immediately without using controls - however this is still an exploit somewhat, and is something players should shun if they consider battles to easy.
    Only recently have I begun to conquer in battles, and therefore I am still using the pause button.
    However I intend to purge this sin from myself soon enough, in addition to this next one;

    9. Using an unrestricted camera.

    I find the restricted camera very annoying, especially when a there become a gap or restricted area between your main army and flanking units. If one disallows himself from the use of pausing, and also comes against this annoying restriction, it can result in a defeat.
    However, it is still placing a handicap on the AI if you remove the restriction.

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