Yes and no. Its actually the same game, and in fact mp players can outmaneuver the AI not because they are faster but because they have better judgement and can filter info from the interface better.MP is a different case/game alltogether.
For me, single player campaign is not a rehearsal for multiplayer. I won't shy away from using the pause button, as it allows me to get past technical limitations (select/move/attack orders all use the same button) and allows me to keep things together on the tactical level (Napoleon didn't have a pause button, but he had officers that could take care of lower level micromanagement tasks...).
The downside is that my point-and-click-technique will not develop, i.e. I won't be so good at multiplayer. But I prefer other games for true real-time management, games with a stronger focus to this kind of a technique. RTS games like Warcraft 3 come in mind. It would feel utterly ridiculous to use the pause button in that game, as a lot has to do how to optimize building processes and powerups while attacking/defending.
It seems that you think that the technical/particular/tangible is an obstactle to the theoretical/abstract/non-tangible, and yet the two are not in competition - reaching the non-tangible means transcending the tangible, not skiping it altogether. To make a simple example no-one can write poetry without knowing the alphabet, and watching TW at the highest level (which is inevitably in mp - and yet can be manifested in SP battles just as well) is nothing less than poetry in my view.
just remember that even the best players were once upon a time newbies - everyone can reach high, assuming that he is not afraid to dive in the sea of technicalities and learn how to swim.
!it burnsus!
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