If there is any one thing in this game that gives me cause for consternation it is this one. Ministers!
With the abundance of negative traits we have always been saddled with and some of the real characters the game is likely to portray this gives me pause.
I know how much time I have spent in past games trying to maximize the efficacy of my Countries in order to have decent income and good units, only to have it spoiled by Generals who were governing a province turning sour.
To me this seems like the place we will need to spend the most time micro managing. I have no idea how many of them a Nation State will have, nor how difficult they will be to replace or recruit. I do however, assume that this is the first place that the rot will set in. Just from past experience.
In past games you could always manage to kill them off because they were also military commanders . In this one they are just stay at home politicians so far as we know.
We have not been overwhelmed with forthcoming information but just from what little is known or guessed there will be penalties involved in removing and replacing these personalities.
I don’t know who has been in charge of the trait system in the past, but I know that it has been used to challenge and frustrate the player, and from what I can see it has been one sick individual with a warped sense of humor that was behind it.
I do so dread long frustrating hours dealing with people that should just be taken out and shot, for using up other peoples air!
any thoughts?
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