If I defeat him and his troops, will he respond? I have united the tribes in my Sweboz campaign and looking to add these people to my domains...
If I defeat him and his troops, will he respond? I have united the tribes in my Sweboz campaign and looking to add these people to my domains...
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Yes, he will respawn after the turn. Kill him and use lots of spies to open the city gates so you'll never see him again.
From Fluvius Camillus for my Alexander screenshot
Sweet Zombie Jesus... it's like the Matrix!
Seriously though, has anyone ever seen the AI beat them?
Not all of them, but a couple just got swamped and they couldnt reach all of the sweboz armys in its province in time.
@Gamegeek. I believe for those protected provinces you need to defeat those protector armies and then besiege the settlement in the same turn, otherwise they will just keep respawning
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Every time I read the name "Rhesus" a monkey comes in my mind.
Anyway it's a tough challenge just to beat them, nevermind assault their cities in the same turn and win.
Hmmmm, I am at the point in my 1.1 Romani campaign where I have conquered every territory by far around Eburonum, Carrodunum, Veldideno and Iuvavoeta. So now I have to face those monsters. I have counted on the mighty Sweboz, with their second largest military in my campaign (after me), to crush the four territories, but at no avail. Only Veldideno was taken. So after tens of years of building up six elite armies and countless spies and assassins for the invasion, I struck and captured 5 settlements in one turn. A blitzkrieg in their face it was, but now I have even a greater challenge than those Germanic hordes.
So I was wondering if this would work: What if I take one of those settlements, Carrodunum for instance, and then at the same turn send out a small but elite force on a suicide mission to kill Rhesus. What would happen to his army? If the town of Carrodunum is already taken, he should not respawn, should he? But his army will not melt away, right? What happens?
Last edited by Aemilius Paulus; 12-30-2008 at 23:05.
He comes back, they are not like real people in that sense, they are scripted ways of making sure the AI dont blitz the area. They are just basically restrictions in unit form
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You could always use "Auto_win" to stop that from interfering with you, since you're the human player and your expansion is not as unpredictable and uncontrolled as that of the AI.
move_character, anyone?
When you sense it is time to crush the Lugii, just move him to Terhazza for a nice African vacation.
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Heh, good idea. I've got even better one: transport him wherever there is unchecked AI expansion, such as yellow, grey, blue, teal, etc death. However, I seen AI attempt to move back to their original area, such as in the case of a lone Kart-Hadastim army migrating from North Africa, where I wiped them out to Gader, their last stronghold. They got all the way to Ankyra (!), where one of my armies finally annihilated them. I just hope Rhesus won't do it too, especially since he has script telling him to defend Carrodunum. I do not know if he will attack or be attacked by the other AI factions either. So maybe it would be a better idea to transport one of those captains commanding the fullstack, highly experienced elites in that area.
I recommend a nice holiday to Somalia, to help deal with those pirates.
Rhesus monkeys look vicious... Imagine an unwashed horde of these descending upon your camp blocking out the sun with volleys of feces.
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Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I prefer Proboscis Monkies
![]()
Gibbon - ballsiest member of the primate kingdom.
https://www.youtube.com/watch?v=IALJXP8LaS4
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
Escalation of the conversation. How we got from the Heroic Lord of the Lugii to..primates.
Indeed.
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It should happen more often.
I'll besiege the city and he'll come to aid them, will he respawn then?
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
If you defeat him and take the city, he will not respawn.
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Worjoz Lugjiskoz
The Great Battle of the North
In a forest in 248 BC, the greatest battle since Ipsos was fought and decided between the Lugjoi and the Theuthozez Swebiskozez.
Sorry I couldn't detail the battle, but it was in a forest, very hard to make out everything, bad screenshots, etc.
Last edited by gamegeek2; 01-02-2009 at 00:16.
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Wow, that looks to have been a brutal battle. Good thing you didn't have to deal with a respawned army![]()
Yeah, it was brutal, barely managed to eke out a victory...lines were on the brink of collapse, and my flankers just managed to get the job done.
I hid my Worgozez on the right flank and ambushed their slingers, slaughtering them. Most of my mail-armoured infantry were on the right, and barely managed to hold out against the enemy's silver chevron Brunjadoi until the Worgozez managed to attack them from behind. Athawulfaz, who has a 6 silver chevron bodyguard, was instrumental in routing their other units, and then joined the battle on the right to finish him. I saved two units of skirmishers to cut down the routers, they routed while they still had 70 men and I didn't want those monsters returning to butcher my infantry.
Actually, Rhesus still respawned, I used auto_win to finish him after I captured the settlement :) Now I am the owner of Lugouw, and have even reached the Awjoz of the Goudozez!
Last edited by gamegeek2; 01-02-2009 at 19:21.
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
In my Iberian campain, I faced the spawning Celti Iberians (forgot the name). To deal with them I killed the army and then besieged the town in the same turn.
I waited out 8 turns for the town's army to become insignificant before I assulted.
So yeah, kill him and siege the town. He won't respawn.
But kill him, and don't reach the town and he will respawn.
In my 1.1 Qart-Hadast campaign, the Luso did it for me. Then I killed the Luso with my Iberian armies, and modded files so I could recruit Dunaminaca. It feels so good when you look at a white Iberia on the minimap.
Europa Barbarorum: Novus Ordo Mundi - Mod Leader Europa Barbarorum - Team Member
"To robbery, slaughter, plunder, they give the lying name of empire; they make a desert and call it peace." -CalgacusOriginally Posted by skullheadhq
Last edited by Primative1; 01-02-2009 at 21:51.
'.....I should like to see the last king strangled with the guts of the last priest.'
Under section 9 in EBBS you can remove the commented lines if your faction has one of the Lugii-Boii provinces as a raiding target but not as a VC. I put a comment about it there and for Sweboz and Carrodunum it reads:
Code:;Sweboz raiding target, activate it by uncommenting ;if I_LocalFaction germans ;and I_CharacterTypeNearTile germans named_character, 3 121,173 ;set_counter CreateCarrodunumGeneral 0 ;set_counter CarrodunumGeneralDone 1 ;end_if
Remove the ";" but only in the red region of the code above, not the ";" before the real comment, i.e.
not this one -> ;Sweboz raiding target, activate it by uncommenting
If your faction has one of these provinces as a VC then this should work already. The respawn is halted for a couple of turns if you bring up a family member close to the settlement.
That should turn of the immediate respawn and give you a little "breather" for a couple of turns.
n00b question here
I've never played the Sweboz; and haven't faced this foe w/ Casse or Romani, can anyone elaborate who he is, what's the big deal with him? Is he a specially generated unit when certain conditions are met? Is it a bug that he keeps respawning? Does he have a unit card?
Semper Fidelis
Campaigns Completed:
Casse, Epirote, Getai, Romani
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Legatus Tiberius Claudius Marcellus - Beyond the Seven Hills, a Roman PBM RPG
Awarded by _Bean_ 02/01/2009 for The Phalerium
Originally Posted by Potocello
What do you mean with unit card? Which unit forms his bodyguard?
I don't know exactly but it is a normal unit, nothing special. (see post 22 of this thread)
He is one of the Central European defenders to stop Sweboz and Romani AI from going into the Alps and to act as a replacement for the strong tribes there that didn't make EB because of the faction limit (Lugii, Boii,...).
He and 4 or 5 others in other regions (+ 1 protecting Numantia) are there from the beginning of the game. When they die they are respawned by the EB script when someone goes near or lays seige (I don't know which is the trigger exactly) to the city, also after you've killed them to reach the city.
The armies are full stack, double silver chevroned armies with a few elites. The AI will manage to defeat them eventually I've seen. They can give the human player a hard time too.
They stop respawning once you've taken the city.
Last edited by Mediolanicus; 01-04-2009 at 18:57.
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