
Originally Posted by
a completely inoffensive name
One of the biggest (and probably the main) complaints people have with EB1 is the slow turn speed. Before the 1.2 system of client rulers there was a mini mod that completely took out the scripting needed for the old way of doing client rulers for the sake of improving turn speeds. I believe I read somewhere that in M2TW there are better ways for doing the same things that could only be done by scripting in the RTW engine. Which means less scripting (the cause of all slow turn speeds) and thus more tolerable turns. # of factions just add a negligible couple more seconds to the turns and a detailed map I believe in no way affects turn speeds.
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