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Thread: Campaign Map Turn Speed

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  1. #1

    Default Re: Campaign Map Turn Speed

    One of the biggest (and probably the main) complaints people have with EB1 is the slow turn speed. Before the 1.2 system of client rulers there was a mini mod that completely took out the scripting needed for the old way of doing client rulers for the sake of improving turn speeds. I believe I read somewhere that in M2TW there are better ways for doing the same things that could only be done by scripting in the RTW engine. Which means less scripting (the cause of all slow turn speeds) and thus more tolerable turns. # of factions just add a negligible couple more seconds to the turns and a detailed map I believe in no way affects turn speeds.


  2. #2

    Default Re: Campaign Map Turn Speed

    Quote Originally Posted by a completely inoffensive name View Post
    One of the biggest (and probably the main) complaints people have with EB1 is the slow turn speed. Before the 1.2 system of client rulers there was a mini mod that completely took out the scripting needed for the old way of doing client rulers for the sake of improving turn speeds. I believe I read somewhere that in M2TW there are better ways for doing the same things that could only be done by scripting in the RTW engine. Which means less scripting (the cause of all slow turn speeds) and thus more tolerable turns. # of factions just add a negligible couple more seconds to the turns and a detailed map I believe in no way affects turn speeds.
    Well Stainless Steel has only a little scripting (faction leader death announcements and some such, no garrison script) but it still takes minutes per turn due to having the maximum number of factions, and maximum map size.
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  3. #3

    Default Re: Campaign Map Turn Speed

    What exactly is the size of the script file(s) for Stainless Steel?
    Last edited by a completely inoffensive name; 12-30-2008 at 08:00.


  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Campaign Map Turn Speed

    I recall hearing somewhere that strat map pathfinding is one of the reasons for slow play on mods with large maps...


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