I noticed the Romans took Patavium about 6 turns ago. I just conquered it and there i see the highest level factional barracks, the one which takes 12 turns to build.
I noticed the Romans took Patavium about 6 turns ago. I just conquered it and there i see the highest level factional barracks, the one which takes 12 turns to build.
I think so. I've also noticed that the AI is able to recruit units that need a higher level barracks than the city currently has.
My bloons:
Nope. I have had numerous siege battles where inside a city was an incomplete building, still in the progress of being built, often at 30, 60, 80, or 20% completeness. I'm pretty sure it would only be fair to decrease the AI building times, since the AI does not prioritize well, but no, I am 99% certain it does not get 1-turn building times.
Ok then how does the AI get type 1 govs in 4 turns?
My own personal SLAVE BAND (insert super evil laugh here)
My balloons:
My AAR The Story of Souls: A Sweboz AAR
https://forums.totalwar.org/vb/showthread.php?t=109013
They are constructed automatically upon conquest, as the AI is too stupid to pick a suitable government for the province, so they automatically construct the highest one available.
Last edited by Aemilius Paulus; 12-30-2008 at 22:04.
Governments in AI cities are placed by the script.
Type I where possible, if not type II, if not type III.
AI certainly doesn't get 1 turn building times, but they might be shorter. I wonder if it could have anything to do with the campaign difficulty. AI cities tend to develop more quickly when playing VH than M, maybe because the building times are shorter?
Last edited by Mediolanicus; 12-30-2008 at 22:12.
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