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Thread: Do the AI get highest barracks as soon as they take a settlement?
Dayve 16:09 30/12/08
I noticed the Romans took Patavium about 6 turns ago. I just conquered it and there i see the highest level factional barracks, the one which takes 12 turns to build.

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^RaGe^ 17:33 30/12/08
I think so. I've also noticed that the AI is able to recruit units that need a higher level barracks than the city currently has.

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iamphet 19:44 30/12/08
AFAIR any building takes 1 turn for all AI factions.

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Aemilius Paulus 19:51 30/12/08
Originally Posted by iamphet:
AFAIR any building takes 1 turn for all AI factions.
Nope. I have had numerous siege battles where inside a city was an incomplete building, still in the progress of being built, often at 30, 60, 80, or 20% completeness. I'm pretty sure it would only be fair to decrease the AI building times, since the AI does not prioritize well, but no, I am 99% certain it does not get 1-turn building times.

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Olaf Blackeyes 21:01 30/12/08
Ok then how does the AI get type 1 govs in 4 turns?

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Subotan 21:15 30/12/08
They are constructed automatically upon conquest, as the AI is too stupid to pick a suitable government for the province, so they automatically construct the highest one available.

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Aemilius Paulus 22:04 30/12/08
Originally Posted by Olaf Blackeyes:
Ok then how does the AI get type 1 govs in 4 turns?
Well, I did say that the AI building times are almost certainly reduced. Plus, how does it take to build Type 1 gov't anyway?


Originally Posted by Subotan:
They are constructed automatically upon conquest, as the AI is too stupid to pick a suitable government for the province, so they automatically construct the highest one available.
Are you talking about Type 4 governments? The highest one available ? I'm confused.

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Mediolanicus 22:12 30/12/08
Governments in AI cities are placed by the script.
Type I where possible, if not type II, if not type III.

AI certainly doesn't get 1 turn building times, but they might be shorter. I wonder if it could have anything to do with the campaign difficulty. AI cities tend to develop more quickly when playing VH than M, maybe because the building times are shorter?

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Aemilius Paulus 22:35 30/12/08
Originally Posted by Mediolanicus:
AI cities tend to develop more quickly when playing VH than M, maybe because the building times are shorter?
I thought it was because of the gargantuan money bonus. Who knows though? Anything might be possible, especially in EB.

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Ludens 22:38 30/12/08
Originally Posted by Mediolanicus:
AI certainly doesn't get 1 turn building times, but they might be shorter. I wonder if it could have anything to do with the campaign difficulty. AI cities tend to develop more quickly when playing VH than M, maybe because the building times are shorter?
I am not sure whether they are shorter. This is the first I've heard of it, and I don't know whether it's moddable. Rapid A.I. city growth may be due to the fact that their population is replenished when the recruit a unit.

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Aemilius Paulus 22:42 30/12/08
Originally Posted by Ludens:
I am not sure whether they are shorter. This is the first I've heard of it, and I don't know whether it's moddable. Rapid A.I. city growth may be due to the fact that their population is replenished when the recruit a unit.
Is that only in H/VH? Because I could swear I have seen some cities utterly depleted because of rampant recruitment.

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MarcusAureliusAntoninus 23:36 30/12/08
The EB script spawns only government buildings. (Since the AI doesn't know how to handle them or know that they are needed.) All other buildings have to be built normally and I'm pretty sure at normal speed.

The population replenishment script adds 200 (on Huge settings) people every time a infantry unit is recruited. If the town is recruiting elites with 160 men per unit they are actually gaining population. If they are recruiting levies with 240 people per unit they are loosing 40 for every unit the recruit. If the town has very low growth and is recruiting a unit of Pantodapoi every turn they may actually end up depleting the population.

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Aemilius Paulus 01:03 31/12/08
Originally Posted by MarcusAureliusAntoninus:
If they are recruiting levies with 240 people per unit they are loosing 40 for every unit the recruit. If the town has very low growth and is recruiting a unit of Pantodapoi every turn they may actually end up depleting the population.
Yep, that explains it MAA. Those settlements that lost population due to recruiting had very slow growth and small population to begin with. They also recruited Pantodapoi, just like you said. Thanks!

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Shylence 02:27 31/12/08
I was glad this question came up.

Basically during my campaign i just raided and destroyed Carthage and Atica(sp) knowing this was a core econmy and miltary producer for them. So i was wondering if the purpose for the raid was pointless- Slowing them down a bit before a next war breaks out.

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KozaK13 02:33 31/12/08
Well you would have thier elite recruiting centres in your hands anyway, but they will have many less elite militia grade unit stacks to come at you with..atleast thats what i find.

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