Are there any explanations of how the nomads building system works?
I think i saw one donkeys ago but i can't find it if it ever existed.
Are there any explanations of how the nomads building system works?
I think i saw one donkeys ago but i can't find it if it ever existed.
"Where some states have an army, the Prussian Army has a state!"
- Voltaire
"There is no mistake; there has been no mistake; and there shall be no mistake."
- 1st Duke of Wellington, Arthur Wellesley
No place like home.
That's easy. You can find the Nomad government buildings guide, then go to Wikipedia, type in Europa Barbarorum, and it will have it on the page. Or just view it here, I have already linked it:The building tree itself is found in your EB folder. Just go to the RTW folder, wherever you put it, go to the EB folder, click on the "documentation" folder and open the JMRC Building Trees folder. There you will find all of the factional building trees in .pdf format. This is where they are on my computer: C:\Rome - Total War\EB\documentation\JMRC Building Trees.Spoiler Alert, click show to read:
I could probably help you out, but first, for what faction? Sauromatae and Saka-Rauka are somewhat similar (with one or 2 important differences), but Pahlava is a whole other beast altogether. I'm asking because it depends on what faction you are to find out what you get with what building strategy.
Cheers mch appreciated
Oh and Saka for now as i was a bit lost on how to get settled and sorted out, any advice would be tres bon.
Last edited by KozaK13; 12-31-2008 at 02:39.
"Where some states have an army, the Prussian Army has a state!"
- Voltaire
"There is no mistake; there has been no mistake; and there shall be no mistake."
- 1st Duke of Wellington, Arthur Wellesley
No place like home.
So I guess you found those faction trees in the JMRC folder, n'est-ce pas?
EDIT: I see you are looking at the EB Gameplay guides, so I guess you are going to read that Saka Guide. There really isn't much anyone could do to help you with Saka. Or any other faction for that matter. It is something you must learn yourself. People can help you with general RTW/EB tips, but nothing specific. that's just how it works. Saka are actually exceedingly fun to play in battles, as their HAs are amazing, with even the bodyguards possessing bows & arrows. So make sure you circle around AS phalanxes, shooting them in the back and then charging them in the back. The pike phalanxes have 5 shield, the highest in the game, and also unsurpassed. So never shoot a phalanx from the front or the flanks (although right flank is a bit more vulnerable since the shield is held by the left hand - but still, shoot from the back, as not all arrows will hit them in the flanks, even if you shoot them from that position). Also, remember that when an enemy unit is moving, the charge is not effective. Here is what I said on this a while ago (actually that post was my very first one on the EB forums!):
2nd EDIT: View the Cavalry Guide in the Gameplay Guides section while you are reading the Saka Gameplay Guide. If you haven't already.What I have noticed so many times much to my own lament is that when a unit is running away from you, the effects of the charge tend to be minimized. A unit of un-upgraded Akontistai (120 men) against my Hellenestic Mercenary General's unit of 3 experience, 1 armor/weapons and containing 51 men tends to suffer only 1-5 casualties under the conditions that the general's unit is charging them while they're running away. A unit of spearmen or heavy infantry armed with spears, when braced for the impact, usually has no fatalities. Even a unit that is not armed with spears could minimize the number of dead by in turn charging the charging enemy horsemen. However, simply running towards the charging cavalry but not actually charging at the horsemen does not offer much advantage.
For instance, to test this I took a unit of Gaesatae (60 men) and Seleukid general's unit of about 35 men. During the first test, I let the bodyguard charge me, head on, with my men braced. The casualties: a surprising of 7 men dead (JUST the initial impact, absolutely no melee)! On the second test, the Naked Fanatics charged the in turn charging bodyguard, resulting in no losses among the Fanatics due to the effects of the charge itself, although as the fray went on, some of the Gaesatae did eventually meet their ancestors (the first Fanatic died well into about the 15th second of the fight). I also ran this test with other medium to high quality swordsmen and ended up with strikingly similar results. The braced swordsmen received even higher casualties from the charging cavalry, but when leading a counter-charge, the sword infantry usually did not sustain any losses from the charge.
Last edited by Aemilius Paulus; 12-31-2008 at 03:09.
Finally, view this missile cavalry guide, which was written for M2TW, but I think you'll find it useful nevertheless, since almost nothing has changed in M2TW and RTW missile cavalry. After you have read that cavalry guide I recommended.
I am just used to "civilised factions" and thought saka for a change, and alas i found that charging running units is not good for a faction which has a limited supply of troops to build a base army with the hard way..anyway hopefully knowing what to build and where will help now i have a bit of money following that guide. Now its time to show the Yavannas true horsemanship.
Cheers for the missile cav guide too.
Last edited by KozaK13; 12-31-2008 at 03:17.
"Where some states have an army, the Prussian Army has a state!"
- Voltaire
"There is no mistake; there has been no mistake; and there shall be no mistake."
- 1st Duke of Wellington, Arthur Wellesley
No place like home.
A small tip for Saka: A good way to minimize casualties from foot archers is to "fake charge" them (with fire at will on) and veer off before impact. When you do this, they will usually turn their backs to you and run away (skirmish mode), this way they are not firing on your woefully unarmored horsearchers, and taking more casualties from being shot in the back. Also, Saka foot archers have the longest range of any foot archer unit (208), so use them instead of the subeshi (the subeshi look better stat wise, but their range is only 198.5 as opposed to 208). Of course, build nomadism wherever you can, and Allied states in Baktra, Gandhara and Arachosia (also, some others-check the Recruitment viewer) so you can get the post-reform infantry (Indo-Greek units).
Last edited by MerlinusCDXX; 12-31-2008 at 04:27.
I am currently playing a Saka campaign and when I started I was confused on the steps to build an allied government, if this is your case here is how it is done. When you conquer a province the building you will construct first is the "indiginous settlement"(I think that is the name), second build the "allied government" building, if that is not available construct the "migration" building. If you have to build the migration building you will then have to chose between pastoralism or nomadism. From there you can construct any building of your choosing.
This was really confusing to me when I started and this might be helpful to you.
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