i'll be preety deaicated for the foreseeable future but i've never played before, i'll read rules when i have more time
i'll be preety deaicated for the foreseeable future but i've never played before, i'll read rules when i have more time
Hi shlin, we haven't met, but i just read atpg's Golden rule thread todayso i feel like i know you a bit already
I haven't seen that php app before - I might give that a whirl myself. I usually use realpolitik
http://realpolitik.sourceforge.net/
to adjudicate games. It is also an invaluable tool as a player, so you can play out moves ahead and practice potentially strategies.
This looks really cool, boudica, and it's certainly a game I'd be interested in. However, I cannot be sure that I will have the time to dedicate to it, as I am often randomly afflicted with bouts of real life from time to time.I will therefore have to regretfully decline my full joining of the game.
So, I will say this: you can put me down as an "understudy" of sorts- if you can't get a seventh player, or someone drops out midway through the game, I will be happy to fill that spot for you. Until then, however, I will yield to anyone who has the time to pay full attention to the game.![]()
Keep your friends close, and your enemies closer: The Gameroom
Thanks for the offer of support Chaotix. And Beefy: Initially it does kind of look like Risk... but the basic premise is very different. There is no element of chance involved when resolving conflict.
Opposing armies cancel out each others strengths and because units are so limited (only Russia begins with 4 - rather than 3 units on the map) it is essential for players to cooperate with each other to achieve their objectives.
Most games do not end in solo wins. Stalemate lines exist on the board which often make it possible for determined - and united - opposition to prevent victory - so many games end as a partial victory for an alliance.
Hi Jolt & Ares - thanks for showing interest.
No problem about the weekend thing. Typically, Dip games can run as slowly as one 'turn' a week, as there is plenty of private diplomacy to be conducted via PM/email between players.
Each game year is split into 5 separate phases:
Spring > Move Orders
Summer > Retreats (if necessary)
Fall > Move Orders
Autumn > Retreats (if necessary)
Winter > Adjustments
Normally online games take two weeks to complete this cycle of phases.
Tues. - Spring Orders
24 hours later Summer Retreat orders.
the following Tues - Fall orders
24 hours later - Autumn retreat and then another 24 hours until Winter adjustments are due.
Games can run quicker - sometimes players can become bored with the slow pace initially - but sooner or later you really need that time to talk to everyone!
Anyway - as i said in the first post - it's a great game, but really not for everyone. Have a good look at the rules before signing up.
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