I've noticed that if you adopt somebody he will get the 'recruited general' trait. Was this intended? And how can you get rid of this new system?
I've noticed that if you adopt somebody he will get the 'recruited general' trait. Was this intended? And how can you get rid of this new system?
It was intended. The "recruited general" trait only appears for the initial turn after recruiting the general. Within this turn, you must decide whether the general will be either an allied governor ("client ruler") or a combat general ("Allied General"). You make the choice by moving the character out of the settlement during his "recruited general" turn.
Depending on your choice, he will develop significantly differently as the game goes on. For example, my allied general easily achieved 10 stars and has an all star ancillary cast exclusively composed of combat-related aides (veteran officers, centurions, runners, etc.). Moreover, he has developed combat-related traits very easily as well (he is already an infantry command genius and he is 39).
He was talking about adopted family members getting the trait, not the recruitable generals.
Last edited by Mediolanicus; 01-03-2009 at 20:55.
Never had that happen to an adopted FM. However, was said adopted FM previously a recruited general? If he managed to be adopted before he turned into an Allied General or Client Ruler then that could explain it. Otherwise you'd have a FM with the Allied General/Client Ruler trait, making them relegated to command or Allied Gov's.
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Adopted generals are not supposed to get the RecruitedGeneral trait, no. Possibly there is an error in the unit size detection. The function that decides whether a general is recruited or a family member relies on the UnitSize trait of the father, you see. So if he hasn't been properly initialized, this might happen. As for disabling the feature, just comment out or delete the triggers that award the RecruitedGeneral trait. Or just don't recruit any.
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Last edited by Olimpian; 01-04-2009 at 00:52.
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