The basic idea of Battle Royale is as follows. Each player is a Japanese school child who is forced to play a sick game by the government where they all get put on an island, given weapons and told to kill each other. In order to force these children to behave the children all have collars on their necks which the government forces can detonate at any time.
Only one person can win the game; by killing all his/her classmates… unless somehow the schoolchildren can find a way to deactivate the collars and rebel against the soldiers (this can only be done by a predefined method which will be very hard to work out).
The authorities force the players to engage with each other by introducing forbidden zones. The island is divided into zones and as the game progresses parts of island will become forbidden. Anyone who strays into a forbidden zone gets killed by their collar.
So how does this work in game? Each player has a certain set of stats, weapons and food and water. Each player PMs his/her orders to the host, who works out the results of their actions and sends them a reply explaining what has happened.
What happens is ultimately decided by the host, but the host decides the results based on your stats, weapons, health + the stats, weapons and health of any enemies, and most importantly, the strategy and detail of your orders.
For example, if one player with good survival skills and a club sends the host a message saying:
“Stay hidden where I am in G2. If anybody approaches, I will wait till they get close and hit them on the head with my club”
And a second player with a bullet proof vest sends the orders:
“Move to G2”
Then the result will almost certainly be that the first player will club the second. It isn’t only decided by tactics though; you also have to consider the ability of your character. If the first player had crap survival skills and the second player had a machine gun, a cricket/football helmet and amazing survival skills then it might go another way.
Good orders lay out a plan in detail. In general, the more detail the better; some orders in previous games were several paragraphs long. If you don’t put any effort into your plan the host isn’t going to do it for you, and you’ll probably loose.
The player is free to do anything which the host finds realistic. You can offer alliances, build defences, start fires, build a raft, whatever floats your boat.
Some players will be given special roles, which may give them partners or specific enemies. Some players may be crucial to deactivating the collars, whereas others may be government spies sent into the game to ensure this doesn’t happen.
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