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  1. #1
    Member Member Revenant's Avatar
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    Aug 2003
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    Default Re: Project

    ITALIANS

    Italians are divided into two factions, Genoese and Venetians. Historically, Italian city states used superior militias AND standard heavy knightly cavalry in 11. and 12. centuries, and famous condottieri mercenary armies after that.
    Wesw gave them superior spearmen in all periods and created all their unit roster around it. I took it as a basis, but changed it somehow, for more historical approach. It was because Condottieri armies were composed mainly from heavy cavalry mercenaries.

    Early:
    Italian militia (superior feudal sgts) early, high
    Italian Sailors (crossbowmen with better cc stats)
    Scutiferi (superior medium cavalry aka better feudal sgts)
    Popolo Infantry (excellent armoured spearmen, BG unit, 60 strong)Early, high

    High:
    Italian MAA (chivalric MAA, BG unit)
    Mounted crossbows
    Italian nobles (Feudal knights)
    Pavise Crossbows

    Late:
    Mercenary spearmen (chivalric sgts.)merc (maybe i will use heavy pikemen instead)
    Pavise Arbalest
    Provisionati (heavy infantry with halberd, BG unit)
    Condottieri (heavy cavalry, like Lancers)merc
    Organ gun

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    Buildable mercenaries are another WeSW concept I like very much. In original Med Mod, faction which could build them usually had some specific provinces with mercenaries resource. There you could build Inn and with another building(s) you could train buildable mercs.
    Here, buildable mercenaries work just like other factional units, they have the same AOR like them and do not need inn. But you need to pay bigger upkeep than is usual.

    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

    To this day, WesW has not answered my emails:(
    If anyone knows how to contact him, I would much appreciate it.

    Rev
    Last edited by Revenant; 01-21-2009 at 01:14.

  2. #2
    Member Member Tyberius's Avatar
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    Aug 2007
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    Santiago de Chile
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    Default Re: Project

    Feel free to use and abuse of any resources found on my mods for your project

  3. #3
    Member Member Revenant's Avatar
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    Default Re: Project

    Quote Originally Posted by Tyberius View Post
    Feel free to use and abuse of any resources found on my mods for your project
    Thanks for you offer, I just downloaded and checked your textures, they look great. I can use a lots of you unit graphics modification if you do not mind:)

    ....................

    Btw, WesW finally answered my mail and approved to use his work:)

    Rev

  4. #4

    Default Re: Project

    Really good news,loking forward to play the mod

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