I have read the campmap editing tutorial and i didn't find anything about road editing in campmap.
Does anyone can tel me how to add more roads in campmap ?
I have read the campmap editing tutorial and i didn't find anything about road editing in campmap.
Does anyone can tel me how to add more roads in campmap ?
Roads are added when a settlement builds roads. The roads are placed automatically to try and connect the two settlements by the most direct route possible.
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Thanks Richard.
That what i feared.
I've seen in other threads that roads on the campaign map appear to be influenced by the terrain mappings (map_ground_types). If so, which ground types are "road friendly" - that is, if I have two cities with Dense Forest, Sparse Forest and Hills between them, do I have to draw a path of Fertile terrain (low, med, or high) to get a rad connecting them?
The game will be able to place a road between two neighbouring cities which share a region boundary so long as the region boundary isn't completely blocked by either sea, mountains (high or low), or dense forest, or a combination of those impassible ground types.
If it can place a road it will try to use the 'fastest' path which would mean it prefers to go over the fertile grass groundtypes. The others hills, swamp and sparse forest might be able to deflect the road route a bit but it won't take a very much longer route just to avoid them . (I think long while since I messed about with that)
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That's what I thought reading some of the other posts. What has me confused is using the map from here ( http://www.twcenter.net/forums/downl...o=file&id=2008 ), there are settlements with hills and sparse forest between them - but as the map is twice the size of the vanilla one, there's a long way between them.
I'll probably play with it a bit to see what I can dig up.If it can place a road it will try to use the 'fastest' path which would mean it prefers to go over the fertile grass groundtypes. The others hills, swamp and sparse forest might be able to deflect the road route a bit but it won't take a very much longer route just to avoid them . (I think long while since I messed about with that)
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