Cool well I'll just put my AS campaign on a hiatus for now until it is figured out.
EDIT: Now that I think about it, doesn't FactionTurnStart happen prior to SettlementTurnStart? If so, wouldn't that mean that every time you load up and go through a turn (hitting the End Turn button) that the script would see the value of Sweboz_Reform as 0 and thus would spawn a new set? Or does counter values get saved in the .sav file? But the number of reform markers (4) definitely corresponds with the number of save, exit, reloads that I've had since the auto trigger at 140 BC (i.e. 3 times plus the 1 expected). Could it be solved by giving the Sweboz FL a hidden "Got the Reforms" trait and check for that? Or just get rid of the auto-trigger and let the other version be the only way it happens.
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