I had thought this was solved but apparently not...
Save file: http://www.axifile.com/?5266047
Its my AS campaign in 129 or 128 BCE. I run BI-exe, FD mod, v1.2, should have the two fixes.
There are multiple Sweboz reform markers in all the cities that get them. It only seems to happen upon a reload.
The code for placing the marker seems to be fine, assuming I understand it correctly.
Here is what my EBBS script for that part looks like:
Code:
; Check counters are >= 6 and >= 1 or 140BC, if true set counter 1, if false set counters 0
monitor_event FactionTurnStart FactionType germans
and I_TurnNumber >= 328
and I_CompareCounter Sweboz_Reform = 0
if I_TurnNumber >= 528
console_command create_building Swebotraustastamnoz sweboz2
console_command create_building Gawjam_Habukoz sweboz2
console_command create_building Gawjam_Heruskoz sweboz2
console_command create_building Arctaunon sweboz2
console_command create_building Vindelicoppidos sweboz2
console_command create_building Eburonum sweboz2
console_command create_building Gawjam_Kimbroz sweboz2
console_command create_building Gawjam_Gotanoz sweboz2
console_command create_building Gawjam_Rugoz sweboz2
console_command create_building Gawjam_Silengoz sweboz2
console_command create_building Carrodunum sweboz2
console_command create_building Gawjam_Bastarnoz sweboz2
console_command create_building Gawjam_Skandzawarjoz sweboz2
console_command create_building Ascaucalis sweboz2
set_counter Sweboz_Reform 1
end_if
if I_CompareCounter Sweboz_Reforminc1 >= 6
and I_CompareCounter Sweboz_Reforminc2 >= 1
console_command create_building Swebotraustastamnoz sweboz2
console_command create_building Gawjam_Habukoz sweboz2
console_command create_building Gawjam_Heruskoz sweboz2
console_command create_building Arctaunon sweboz2
console_command create_building Vindelicoppidos sweboz2
console_command create_building Eburonum sweboz2
console_command create_building Gawjam_Kimbroz sweboz2
console_command create_building Gawjam_Gotanoz sweboz2
console_command create_building Gawjam_Rugoz sweboz2
console_command create_building Gawjam_Silengoz sweboz2
console_command create_building Carrodunum sweboz2
console_command create_building Gawjam_Bastarnoz sweboz2
console_command create_building Gawjam_Skandzawarjoz sweboz2
console_command create_building Ascaucalis sweboz2
set_counter Sweboz_Reform 1
end_if
if I_CompareCounter Sweboz_Reform < 1
set_counter Sweboz_Reforminc1 0
set_counter Sweboz_Reforminc2 0
end_if
end_monitor
While it is hardly going to be game breaking (I hope), the repeated spamming of the marker could lead to eventual CTDs, no?
Bookmarks