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Thread: Faction Zeal and Other Interesting Ideas for Faction Size & Expansion

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  1. #1

    Default Re: Faction Zeal and Other Interesting Ideas for Faction Size & Expansion

    Concept is great, but it caused big slowdowns in turns for me(i dont know the current state, probably improved...).
    I tried it with scotland. Made big challenge for me, but i felt cheated as enemy had acces to much more elites(even profs) than me(better troops are aviable only in settlements with generals which are members of war council - great idea but maybe too strict as enemy have many stacks of elites and overhelms you...).

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Faction Zeal and Other Interesting Ideas for Faction Size & Expansion

    I do like SS's faction zeal stuff and limits on large empires. However, I think that you need to improve on it and tweak it a lot rather than just port it over. Alot of the recruitment restrictions in SS are rather annoying especially since the only thing that happens is you have your war council guys sit in castles and then ship the units they recruit to your awesome general that is operating on the front. I don't think that what the guys behind the recruitment mod and Big Grim intended especially with the trait descriptions.

    Factions like Rome aren't well represented well by the curren't rulership methods anyways. I'm sure the EB team has some good ideas drawn from SS put into historically accurate terms. Heck, if you wanted accurate representation, you would have to get a Roman player to raise a whole legion at one time.... which is possible actually.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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    Tuba Son Member Subotan's Avatar
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    Default Re: Faction Zeal and Other Interesting Ideas for Faction Size & Expansion

    I saw a good representation of managability of big Empires with Rhye's and Fall's mod for Civ 4. It's basically Civ 4, with some cool new featurtes/techs in, BUT, with the addition of stability, which is explained in the link I provided. Makes for a very interesting game, and if anyone likes EB, and plays Civ 4, check out Rhye's and Fall.

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    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: Faction Zeal and Other Interesting Ideas for Faction Size & Expansion

    I dunno, Rhye's and Fall is a different beast. It tries to make the world progress historically rather than change history.(especially Nationalism)
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

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    Jesus Member lobf's Avatar
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    Default Re: Faction Zeal and Other Interesting Ideas for Faction Size & Expansion

    Quote Originally Posted by antisocialmunky View Post
    I dunno, Rhye's and Fall is a different beast. It tries to make the world progress historically rather than change history.(especially Nationalism)
    I was reading through it, interested, until I saw that the earliest civilizations it has are Egypt, India, and China. No Sumerian/Babylonians or other "Iraqi" cultures. This really bothers me.

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    Member Member Puupertti Ruma's Avatar
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    Default Re: Faction Zeal and Other Interesting Ideas for Faction Size & Expansion

    Those tree civilizations get to play for maybe 10-15 turns until the next batch of civilizations spawn. Those include the babylonians.
    Call me Ruma. Puupertti Ruma.

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    Tuba Son Member Subotan's Avatar
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    Default Re: Faction Zeal and Other Interesting Ideas for Faction Size & Expansion

    Quote Originally Posted by lobf View Post
    I was reading through it, interested, until I saw that the earliest civilizations it has are Egypt, India, and China. No Sumerian/Babylonians or other "Iraqi" cultures. This really bothers me.
    It does contain the Babylonians at the start of the game.

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