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Thread: Whispers in the Night - Mafia Game [Concluded]

  1. #511
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by shlin28 View Post
    So I was the only one who sent in the "Block" QJC order?
    When I've seen YLC's post about no one has sent their night order yet, I decided to gamble and have some protection. Before that I thought I'l just be blocked, I didn't know being blocked would save my life.

  2. #512
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by Reenk Roink View Post
    Wait so all you ghosts blocked QJC? Nevermind then, I couldn't kill him then.
    No, a block would not have negated a kill - and only shlin sent in his order, no one else did, so for that night, the Ghosts did nothing.

    A List of all night actions, per night

    Night 1

    Switch targeting for Askthepizzaguy and Andres

    Protect Chaotix

    Investigate Askthepizzaguy - now Andres - innocent result

    Roleblock Askthepizzaguy - now Andres

    Have Askthepizzaguy kill Andres - Andres now kills Askthepizzaguy - Andres is roleblocked, kill does not go through and Andres does not protect Chasotix

    Night 2

    Switch targeting for Askthepizzaguy and TevashSzat

    Protect Sigurd - Protection successful

    Investigate Reenk Roink - Reenk has not yet commited a mafia like action - innocent result

    Roleblock Reenk Roink

    Convert Beefy - Fails, because Reenk Roink is blocked

    Have White Eyes kill Chaotix27 - Successful - White eyes is now considered "guilty"

    Night 3

    Ghosts Investigate - Reenk Roink - Innocent Result

    Switch targeting for Sigurd and Taka

    Protect Sigurd - Protection successful - But instead Taka is protected

    Investigate Quintus.JC - Innocent result

    No roleblock

    Convert White Eyes - Successful

    Have Shlin kill Sigurd - Failed, Sigurd is protected, but the attempt is made on Taka

    Night 4

    Ghosts do nothing (recieved no PM)

    Switch targeting for Sigurd and TevashSzat - Fails, Seirikhaan is roleblocked

    Exorcise 777Ares777 - Exorcism successful

    Investigate Andres - Gains same result as first night (LOL)

    Sereikhann is roleblocked

    Convert 777Ares777 - Successful, but Ares is immediatly killed - next conversion results in a Ghost who is loyal to the house.

    Have Quintus kill Sigurd - Failed, Quintus is immune to night abilities except the mafia night kill

    Night 5

    Ghosts investigate Seireikhaan -

    No target switching

    Protect Reenk Roink - Successful

    Investigate Andres - Gains same result as first night (LOL)

    TevashSzat is roleblocked

    Convert taka - Unsuccessful, next convert is loyal to the house.

    Have seireikhaan kill ATPG - Successful, Seireikhaan is now considered guilty.

    Night 6

    Ghosts roleblock Reenk Roink

    No target switching

    Exorcise Khaan - Exorcism unsuccessful

    Investigate Sigurd - Innocent result

    No roleblock

    No conversion this night

    Have shlin kill Quintus.JC - Failed, Sigurd automatically protects him - Sigurd lives but does not kill attacker.

    Night 7

    Ghosts protect Andres

    No target switching

    Exorcise White_Eyes - Exorcism unsuccessful

    Investigate Glyphz - No result, killed before he could complete it, although result would have been guilty

    Kill Seireikhaan again

    Convert Sigurd - Successful, creates Avatar of Malice. From now on, all future conversions are simply mafia.

    Glyphz kills shlin28

    Night 8

    Ghosts divided - nothing happens

    No target switching

    Exorcise Glyphz - Unsuccessful, Glphz isn't a Ghost

    No investigation

    Kill Andres

    Convert Andres - Fails, Andres becomes an Angel, but it is endgame and thus his role is useless

    No kill by Glyphz

  3. #513
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by Quintus.JC View Post
    Damn, Reenk's had a great game. I never would of even suspected him if it weren't for his votes in the last round.

    Can I see Sigurd's PM? I thought we were the good guys/gal.
    QJC I knew you were an unwitting bad guy even though you didn't.

    I had suspicions of Sigurd from the start (I even told glyphz and White eyes not to speak with him).

    Then I insisted he showed me his PM.

    Here is when I realized what a bad situation I was in:

    Quote Originally Posted by Sigurd
    I am not sure I am allowed to. It states that I can't show my PM to even Quintus and he couldn't show his to me.

    That is why I thought that one of us would turn to the dark side down the road, and that a part of our PM would help the other side if it was shown.

    But I can't see that my pm does have anything that would be too helpful:
    Quote Originally Posted by YLC
    You, good madam, have become a victim of the House (and me! *giggles*), and are now bound to it's evil as a Ghost, forever damned to never pass on. However, that doesn't mean you yourself are evil. Here is your chance to help the town, one last time.

    You are a Ghost (Pro-Town). As a Ghost, your powers have increased tenfold, but you need more of your own kind to begin using these abilities to effectiveness. Since there are more three of you however, you may begin using your abilities now.

    Investigation - Once every other night, allows you to investigate a player, and see where they go during the night. Requires 2/3rds majority.
    Roleblock - Once every other night, allows you to block the night action of a player. Requires 2/3rds majority.
    Protect - Once every other night, requires unanimous vote from all "Ghosts". Allows you to protect living player.

    All abilities must be put too a vote, and all who voted for that ability are considered having used that ability. Your abilities override other players abilities, and you cannot be roleblocked.

    You may not communicate with any of the living players except Quintus.JC, the Little Boy (Pro-Town). You may not communicate with other people outside of the game about your abilities either, or your status as Ghost.

    Remember, you may not quote your role or quote any PM's I send you.

    Good Luck, all over again

    Your buddies are Chaotix, taka, White Eyes and Beefy for now

    Here is the Ghost Council Quicktopic

    Password is "ghost"

    But that's your cover! You work for me now, missy, and you better do what the House and I say!

    You are now a Avatar of Malice (Serial Killer) - you are our pawn now, and your all the Houses pent up anger at being invaded by the living and the damned! You may select either one Ghost or one living player to kill - your ability cannot be countered and has a 75% chance of success.

    Because of your state as half living, half dead, you count as a living and dead player for abilities and number counts, as well as the lynch. However, you can't vote.

    Because of your connection to your brother, you mustn't kill him.

    Good Luck, my little pawn of death *giggles maddeningly*
    And then you have this tidbit:
    Quote Originally Posted by YLC
    *Ahem* Last night you were converted to "Mafia". Your abilities do not change, nor does your status as ghost, only your alignment. But since your OUR little pawn now, this is yet more cover for you! Hip hip hurray for us! *laughs hysterically*
    and

    Quote Originally Posted by YLC
    Quote Originally Posted by Sigrid
    Right... so does this little lair of Mafiosi have a secret hideaway? A quicktopic of some sorts?

    Sigrid the ghost.
    Nope, not as far as I know - your mafia friends are White Eyes, Reenk Roink, and Glyphz. Remember, no being naughty and spoiling the fun (OOC: No reveals of any sort to the town, ghost or living ). *giggles*
    Note that this might spoil the fun... I don't get the "I am a pawn" part, nor that being mafia is yet another cover for me. This is something that were not mentioned when I helped him design this game.

    Sigurd
    Note the cover as the Mafia thing? I knew he was not really our family then.
    Last edited by Reenk Roink; 02-01-2009 at 20:04.

  4. #514
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by YLC View Post
    No, a block would not have negated a kill
    ??????

    Quote Originally Posted by YLC
    Quote Originally Posted by Reenk Roink
    Hello YLC/little girl

    I would like to know what effect ghosts blocking X has on Y attempting to kill X. You have gleamed much valuable information to the bad guys (town) so the good guys (us demons) need some love too.

    I will tell you my kill shortly after considering the information.
    Simple - the Ghosts will prevent it, but the overall action will remain ambiguous (sorry for not being IC, I am really starting to feel a failure as a host ).

    Now I'm grief stricken. This is why I waited to send in my order and changed it from killing QJC (A WIN) to converting Andres (A LOSS).


  5. #515
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    To clarify, QJC was always Pro-town, however, the Avatar of Malice (as a neutral role) would have required QJC to live anyway. This was an attempt at balancing the AoM, since it was disguised as both protown and mafia, allowing it to easy fool both parties and use all that information to it's own benefit.

  6. #516
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by Reenk Roink View Post
    ??????




    Now I'm grief stricken. This is why I waited to send in my order and changed it from killing QJC (A WIN) to converting Andres (A LOSS).

    OH, terribly sorry, I was thinking either protection or you being roleblocked at the time! Your kill attempt would have remained ambiguous is what I meant!
    Last edited by ULC; 02-01-2009 at 20:56.

  7. #517
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by YLC View Post
    To clarify, QJC was always Pro-town, however...
    The only person I've really trusted was my sister... well, GO SISTER!

  8. #518

    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Last question... who was the one who can switch targets?


  9. #519
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    I wouldn't mind reading everyone's PM right now.

  10. #520
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by shlin28 View Post
    Last question... who was the one who can switch targets?
    Yeah I want to know this too.

    I think it had something to do with Atpg and Andres together.

  11. #521
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Wait, if Sigurd wasn't converted then what would of happened?

  12. #522
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by shlin28 View Post
    Last question... who was the one who can switch targets?
    <------
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  13. #523

    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Cool... so thats why I got Andres' results 3 times

    Edit: I find it very interesting that everyone I investigated had a role.. I must be prescient :D
    Last edited by shlin28; 02-01-2009 at 20:18.


  14. #524
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by YLC View Post
    OH, terribly sorry, I was thinking either protection of you being roleblocked at the time! Your kill attmept would have remained ambiguous is what I meant!
    It will take some time for me to heal...

    Spoiler Alert, click show to read: 
    No worries man, I loved your game more than any other.

    After all, the result isn't as important as the road you take, and I got so involved with this one and was very happy with our performance as a whole. We were blocked, harassed, and operated less than 50% of our abilities the whole game, and still went to the end.

  15. #525
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    My PM and actions are the last post of the previous thread. This is my partner glyphz (who deserves great recognition for his evasive skills ) He was never blocked or investigated once, so unassuming his play is.

    Spoiler Alert, click show to read: 
    Quote Originally Posted by YLC
    You are the a Gader'el, a Daemon of great power. Your realm is that of the sword and shield - you revile in warfare, for it is you who brought it to mankind, so who else should no so much about killing?

    You've come to earth with your partner, Yeqon, to harvest a few souls. Yeqon has asked for a less overt method this time then your usual tactics, the coward. However, you will respect his wishes this time and try to be a bit more subtle...

    You are a Gader'el (mafia). Once per night, you may select a townie and have them commit a kill. Doing so means that upon investigation the townie will appear to be scum. You may also commit the kill yourself if you need to.

    You've managed to "acquire" a host for use as cover - this is your host PM.

    You are Sigi Pictosoi, a 32 year old lawyer with a soul. The fact you've managed to keep your soul is something people remark about you as you crusade to find true justice. However, there is this small thing about money which makes continuing your practice...difficult. Your not in it for the money, but the rent needs to get paid sometimes...

    You received the mysterious note just like all the guests, and you see an opportunity to finally set up yourself in a position to help those around you like you always have wanted...

    You are the Lawyer (Pro-Town). Once per night, you may investigate someone to see if they are scum or not. You will only be given a yes or no as to the nature of their alignment

    Good Luck, and PM me for any questions you may have


    Also damn you khaan! We would have killed the priest first and Sigurd shortly after!

  16. #526
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by Reenk Roink View Post

    Spoiler Alert, click show to read: 
    No worries man, I loved your game more than any other.

    After all, the result isn't as important as the road you take, and I got so involved with this one and was very happy with our performance as a whole. We were blocked, harassed, and operated less than 50% of our abilities the whole game, and still went to the end.
    Hear hear!

  17. #527
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Unfortunately, it seems I deleted my role PM over the last week or so(my box seems to find ways of building up). Basically, I was just the old house-keeper. My role was essentially that of the "bus driver" so to speak.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  18. #528
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    I demand to see everyone's PMs.

  19. #529
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Roles

    Shlin28

    Quote Originally Posted by YLC
    You are John Shlin, a 28 year old cop down on his luck. You've got a good heart, and your always ready to lend a hand as selflessly as you can, but your job is absolutely distasteful. You constantly see the corruption that has embedded itself within your precinct, and it sickness you and makes you burn with fury.

    You received the mysterious note just like all the guests, and with the sudden strange goings on, you've taken it upon yourself to figure out this whole mess and put those behind it in cuffs.

    You are the Detective (Pro-Town). Once per night, you may pick one player to investigate. You will receive a summary of their guilt (or non-guilt) and if they took an action that night, but will not be aware of the nature of the action.

    Good Luck, and PM me for any questions you may have

    Seireikhaan
    Quote Originally Posted by YLC
    You are Serhiy Kwan, a 40 year old groundskeeper without much hope. You've spent most of your life taking care of the old mansion just a way's away from you in the forest. You get paid, and that's all you care about, well - mostly. You've really started to question your life recently, and whether or not you are satisfied at all. You dream of something bigger, and finally, luck has turned in your direction...

    You received the mysterious note just like all the guests, and all you care about is the money. Who cares about the weird things going on! You've seen em, heard em, felt em, and dealt with em. You want that $100,000!

    You are the Groundskeeper (Pro-Town). Once per night, you may pick two players, and switch the targeting for each. Anything that would target A instead targets B for that night only, and vice-versa.

    Good Luck, and PM me for any questions you may have
    Quintus.JC
    Quote Originally Posted by YLC
    You are Quinn James Clark, an 12 year old boy who has just moved to a new apartment with his bigger sister. All your life, you've been plagued by noises and mysterious, unexplainable occurrences. You claimed to hear voices (you really did!) and see things, and all that happened was people put you on meds to make you "normal" and force you to go so a shrink. The only person who ever understood you was your big sister, but even she thinks it's because you lost your parents at an early age...

    You received the mysterious note just like all the guests, and although the money looks tempting, you'd rather just get out of here...something is terribly wrong, you can feel it...and the whispers are starting to come back...

    You are the Little Boy (Pro-Town). For now, you are immune to night abilities - you cannot be investigated, killed, roleblocked, or protected except by your Big Sister (Sigurd). If you are attacked by the mafia during the night, your Big Sister will protect you.

    Your abilities will grow as the game progresses, and I will update you when you gain a new ability.

    Good Luck, and PM me for any questions you may have
    Abilities gained during the game
    Quote Originally Posted by YLC
    You have gained a new ability!

    You may now communicate freely with the dead players! This is a powerful ability, since the dead players your communicating with still have some power in the game as "Ghosts", and it would be wise to listen to them. But getting the town to believe you is another thing entirely, because your new ability has one big drawback - You can't say where you got the info from! You may not quote the dead players at all either.
    Quote Originally Posted by YLC
    ROLE UPDATE!

    You now have the ability to control one Ghost per night phase.

    This allows you too decide, in their place, how they vote for the night action and gives you input on whom they should use it on, whether they wish it or not.
    Had Quintus died, and been converted
    Quote Originally Posted by YLC
    You were once Quinn James Clark, an 12 year old boy who had just moved to a new apartment with his bigger sister. All your life, you've been plagued by noises and mysterious, unexplainable occurrences. You claimed to hear voices (you really did!) and see things, and all that happened was people put you on meds to make you "normal" and force you to go so a shrink. The only person who ever understood you was your big sister, but even she thinks it's because you lost your parents at an early age...

    But now, that's changed. The Daemon Yeqon has chosen you for a greater purpose, and has imbued you with terrible power. Where once they looked down at you, you will now show those puny Mortals how twisted you can really be, one soul crushing foot step at a time! Time to make a name for yourself in Hell!

    You are the Little Daemon Prince (Mafia). You are immune to night actions by both Ghosts and the Living, and whenever a night action is used upon you, the person (or persons) who used that night action on you have a 75% chance of losing the use of their ability for one night, and a 20% chance of simply killing them outright.

    Good Luck all over again, and PM me for any questions you may have
    Andres
    Quote Originally Posted by YLC
    You are Andre Buckley, a 30 year old priest who has encountered difficulty with his own faith. Although a kind, faithful and honest man, you are rather keen with the women, and drink is never very far away from you. You've kept this secret, since it conflicts with your vows, and it has continued to eat away at you until now it leaves you in a deep depression.

    You received the mysterious note just like all the guests, and the idea of such a large sum of money appeals to you -you have debts to pay from all those late night "visits", and with the rest you could make a generous donation to your monastery - maybe then your soul will be assuaged of it's guilt...

    You are the Priest (Pro-Town). Once per night, you may pick one player to protect. There is a slight chance your ability will fail, however, if you protect a mafioso, you will prevent their night action as well.

    Your powers will grow as the game progresses, and I will send you updates when it does so.

    Good Luck, and PM me for any questions you may have
    Abilities gained midgame
    Quote Originally Posted by YLC
    You have gained a new ability!

    You may now exorcise dead players! This counts as a night action, so you may either protect or 'kill' a dead player. Dead players may no longer participate in the game at all and lose all abilities they may have had.

    Your powers will continue to grow as the game progresses, so stay tuned

    PS - And remember, you can't quote me either!
    Andres when he died
    Quote Originally Posted by YLC
    You were once Andre Buckley, a 30 year old priest who has encountered difficulty with his own faith. Although a kind, faithful and honest man, you are rather keen with the women, and drink is never very far away from you. You've kept this secret, since it conflicts with your vows, and it has continued to eat away at you until now it leaves you in a deep depression.

    You have died - but your purpose has not been fulfilled. God has forgiven your sinful actions, and you have been allowed into heaven, so long as you can save the souls trapped in the evil House and banish the Daemons present. Let them cower before your new Immortal might!

    You are the Andres the Archangel (Pro-Town). You are immune to being converted to any evil purpose, and thus your alignment cannot change.

    You may pick two people during the night, either dead or alive. If alive, they will be protected if they are innocent and roleblocked if guilty. If they are dead, they will be revived if innocent, and exorcised if guilty.

    Be careful you may only use this ability once! After that, you are just like all the other Ghosts!

    Good Luck all over again, and PM me for any questions you may have
    Sigurd
    Quote Originally Posted by YLC
    You are Sigrid Alexia Clark, a 22 year old woman taking care of her little brother after your parents died a sudden brutal death. You work selflessly day after day to make a living for you and your little brother, but college classes, working, and trying to be a mom have strained you beyond your limits, all the while you bear it with a smile.

    You received the mysterious note just like all the guests, and the possibility of $100,000 makes your mind swim with possibilities - finally, a chance to give you and your brother the life you deserve and pay off your debts! But the weird things that have happened since you arrived make your spine crawl...is the money really worth it?

    You are the Big Sister (Pro-Town). Once per night, you may pick one player to roleblock. Desperation and youth combined can lead one to commit almost any act to get ahead or stay afloat, and using your body to your advantage is about your only advantage right now.

    You love your little brother dearly, and will do anything to protect him. If he is attacked during the night, you will automatically take his place. There is a chance (50%) you too will survive the attack, and a small chance (10%) you will kill your attacker. Your little brother is Quinn James Clark (Quintus.JC), the Little Boy (Pro-Town)

    Good Luck, and PM me for any questions you may have
    Reenk Roink
    Quote Originally Posted by YLC
    You are Yeqon, a Daemon of great power. It was you who organized for the letters to be sent out and to draw those unwitting fools to this ancient house, and to corrupt their very souls to your twisted purpose - and one especially. But first, you must kill them to twist them properly...

    Your partner in this venture is Gader'el. Although he is more overt then you, he will serve his purpose to eliminate the foolish mortals so you can then complete your part.

    You are a Yeqon (mafia). Once per night, you may select a dead "Ghost" townie and try to convert them to your side as mafia. Your ability does have a chance of failure, and you may only try twice to convert a single "Ghost". Once you have converted a Ghost, I will send you more information.

    If at anytime Gader'el dies, you also gain the ability to perform his night kill ability, but without his additional enhancements.

    You've managed to "acquire" a host for use as cover - this is your host PM.

    You are Rene Roni, a 25 year old psychic in training. You discovered your abilities while you were young, and with some education from a few old masters, you have learned to control and channel your power. However, most people just think your a crack, but your a diehard believer in what you can do and have set out to prove that the paranormal exists...

    You received the mysterious note just like all the guests, and you see an opportunity to set up your very own paranormal labs. Excitement grows within you at the sheer possibilities...

    You are the Psychic (Pro-Town). You can hear and speak to the dead players. You can send and receive PM's from dead players and "Ghosts".

    Good Luck, and PM me for any questions you may have
    Glyphz
    Quote Originally Posted by YLC
    You are the a Gader'el, a Daemon of great power. Your realm is that of the sword and shield - you revel in warfare, for it is you who brought it to mankind, so who else should know so much about killing?

    You've come to earth with your partner, Yeqon, to harvest a few souls. Yeqon has asked for a less overt method this time then your usual tactics, the coward. However, you will respect his wishes this time and try to be a bit more subtle...

    You are a Gader'el (mafia). Once per night, you may select a townie and have them commit a kill. Doing so means that upon investigation the townie will appear to be scum. You may also commit the kill yourself if you need to.

    You've managed to "acquire" a host for use as cover - this is your host PM.

    You are Sigi Pictosoi, a 32 year old lawyer with a soul. The fact you've managed to keep your soul is something people remark about you as you crusade to find true justice. However, there is this small thing about money which makes continuing your practice...difficult. Your not in it for the money, but the rent needs to get paid sometimes...

    You received the mysterious note just like all the guests, and you see an opportunity to finally set up yourself in a position to help those around you like you always have wanted...

    You are the Lawyer (Pro-Town). Once per night, you may investigate someone to see if they are scum or not. You will only be given a yes or no as to the nature of their alignment

    Good Luck, and PM me for any questions you may have
    The Avatar of Malice role (for the third person converted)
    Quote Originally Posted by YLC
    You are now a Avatar of Malice (Serial Killer) - you are our pawn now, and your all the Houses pent up anger at being invaded by the living and the damned! You may select either one Ghost or one living player to kill - your ability cannot be countered and has a 75% chance of success.

    Because of your state as half living, half dead, you count as a living and dead player for abilities and number counts, as well as the lynch. However, you can't vote.

    Because of your connection to your brother, you mustn't kill him and he must survive for you to win.
    OR

    I want Quinn all to myself, so you better not kill him, otherwise I'll get mad at you and let the Daemons win, so he has to survive for you to win!
    Last edited by ULC; 02-01-2009 at 20:48.

  20. #530
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Probability was not our friend it seems...

    The roles actually look a lot more balanced now, throughout the whole game I was feeling that the game was incredibly stacked towards pro town. Thanks a lot for the roles YLC.

    One day I will conquer probability!
    Last edited by Reenk Roink; 02-01-2009 at 20:42.

  21. #531

    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    This seemed very balanced to me, just a detective, a doc and a roleblocker on the townie side versus two mafia. Good job YLC!


  22. #532
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)



    Had you managed to kill QJC (which would have been two nights worth of kills, and you'd have just to target him), you would have ended up with the Little Daemon Prince, since he would have temporarily lost his original ability. Then it would have been 3 full mafia against the town, and as a trump card, he could disable all protown abilities for a night and possibly kill 1 or 2 if he revealed! I was actually concerned he was vastly overpowered!
    Last edited by ULC; 02-01-2009 at 20:51.

  23. #533
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Looks like me and Sigurd got really lucky.

    Great game YLC, looking towards the sequel already.

  24. #534
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Also, note that each Mafia had a cover ability they could truly use indirectly. Glyphz was mafia, so thus everyone else was innocent - and since he could make anyone guilty if he wanted, he could then forge a guilty PM.

    Reenk could convert, and by proxy, speak to and converse with the dead

    I was truly afriad my mafia would be too strong
    Last edited by ULC; 02-01-2009 at 20:55.

  25. #535
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    The mafia team was overpowered, but so was town. All in all, the game was very balanced indeed.

  26. #536
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by YLC View Post


    Had you managed to kill QJC (which would have been two nights worth of kills, and you'd have just to target him), you would have ended up with the Little Daemon Prince, since he would have temporarily lost his original ability. Then it would have been 3 full mafia against the town, and as a trump card, he could disable all protown abilities for a night and possibly kill 1 or 2 if he revealed! I was actually concerned he was vastly overpowered!
    It seems that QJC was a very high risk very high reward target for Mafia.

    On the one hand, it was impossible to get him until Sigurd died. And Sigurd was not guaranteed to die in his place either, and with a small chance of actually killing the attacker.

    Even if Sigurd died, the ghosts were the closest to QJC. He could have them protect him.

    But if the Mafia were persistent and lucky enough, they would have a great ally for their troubles.

    Extremely interesting character. I know you had help from Sigurd designing this game YLC (his Midgard is the other game I consider in this one's league) but even he did not know many of the twists. great mechanic.

    But QJC was oh so vulnerable at the end, his beloved sister lynched, and the ghosts not believing him. If only the cards had aligned and I gone for him. (Sigurd was really acting worried that I might go for you QJC which I was going to do if the block didn't protect, he even tried to give my orders for me )
    Last edited by Reenk Roink; 02-01-2009 at 20:58.

  27. #537
    Senior Member Senior Member Quintus.JC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Quote Originally Posted by Reenk Roink View Post
    But QJC was oh so vulnerable at the end, his beloved sister lynched, and the ghosts not believing him
    Thanks for YLC's indications in the PMs the ghost recieved, the majority of ghosts believed me from the start till not quite the finish. I started to panic a bit after Sigurd died, especially after Glyphz' lynch and the game still not ending. You and Andres were all but proven innocent.
    Last edited by Quintus.JC; 02-01-2009 at 21:00.

  28. #538
    Cthonic God of Deception Member ULC's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Analysis of the Ghosts and Ghost Council

    Primary objective achieved - Keep players interested and involved

    Analysis
    The Ghosts behaved for the most part as they should, however, they never once questioned the fact that I did not okay RR in the PM I sent them - it should have been obvious why, yet they really did not question it.

    A serious hamper to the Ghosts performance however was the lack of being able to reach consensus easily and uniformly. This played more into the mafia's hands, allowing easier control of the Ghosts.

    Ghosts, at least one or two, complained at not being able to lash out at the living - this was intentional. The original Ghost Town design had vigilante powers, but it quickly proved massively overpowering and detrimental to the town cause - if the mafia gained control, then that gave them 2 kills per night.

    Ghost abilities are very balanced it appears otherwise

    Ghost Role PM
    Quote Originally Posted by YLC
    You, good sir, have become a victim of the House, and are now bound to it's evil as a Ghost, forever damned to never pass on. However, that doesn't mean you yourself are evil. Here is your chance to help the town, one last time.

    You are a Ghost (Pro-Town). As a Ghost, your powers have increased tenfold, but you need more of your own kind to begin using these abilities to effectiveness. Since there are more three of you however, you may begin using your abilities now.

    Investigation - Once every other night, allows you to investigate a player, and see where they go during the night. Requires 2/3rds majority.
    Roleblock - Once every other night, allows you to block the night action of a player. Requires 2/3rds majority.
    Protect - Once every other night, requires unanimous vote from all "Ghosts". Allows you to protect living player.

    All abilities must be put too a vote, and all who voted for that ability are considered having used that ability. Your abilities override other players abilities, and you cannot be roleblocked.

    You may not communicate with any of the living players except Quintus.JC, the Little Boy (Pro-Town). You may not communicate with other people outside of the game about your abilities either, or your status as Ghost.

    Remember, you may not quote your role or quote any PM's I send you.

    Good Luck, all over again

    Your buddies are [dead players] for now

    Here is the Ghost Council Quicktopic

    Password is "ghost"
    Okay, the remaining parts of the analysis to do -

    Host Clues

    Host Errors

    Host Breakdown of each Role and the Performance of the Role

  29. #539
    Mercury Member Thermal's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    Looks like it was a great immersive game, i should have joined, wait i did


    So i'm next on the small game list yes? It was sooner than i anticipated.
    Last edited by Thermal; 02-01-2009 at 23:14.

  30. #540
    Pew Pew Pew expert Member taka's Avatar
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    Default Re: Whispers in the Night - Mafia Game (IN PLAY)

    woo, thanks YLC for hosting, it was very interesting. shame i couldnt contribute more, as i thought it was very confusing (this was during exam period aswell, which made it even wrse for myself lol).

    however the concept of the game and the everything was really good

    and well done to the winning team! got there in the end lol
    Quote Originally Posted by Reenk Roink View Post
    Act all cool and stuff, only taka knows about your true noobness.
    Tainted Evil, Reenk's synopsis

    Quote Originally Posted by Sasaki Kojiro View Post
    taka points his finger at iskander and says "pew pew pew". He then points his finger at atheotes and repeats the odd gesture "pew pew pew". The other gunfighters look at him oddly.
    Gunfight at the O.K Corral

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