I agree about quick and bloody. If you've got a little time, try opening up your battle_config.xml file and look for the following line:
Code:
<melee-hit-rate>1.75</melee-hit-rate>
Comment out this line and change that value to 0.25, like this:
Code:
<!--<melee-hit-rate>1.75</melee-hit-rate>-->
<melee-hit-rate>0.25</melee-hit-rate>
This will make your battles last much longer with
casualty rates generally between 10% and 30% per battle before an army runs. Assuming no massive cavalry chase, two armies can survive several engagements relatively intact for some time.
To avoid massive damage from missile units, likewise adjust their unit hit probabilities downward. We can make specific values for many types of units, too. Check it out and tell me what you think.
Thanks,
ADM
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