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  1. #1
    Member Member Cyclops's Avatar
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    Default Re: Your house rules for EB

    I have a few general ones:

    No more than 4 foot missle units (archers or slingers) per stack.

    Huge/VH-H/General cam on, no pausing (unless its urgent eg phone rings or need to pee).

    Disband non-professional or non-elite units between missions.

    No mercenaries unless I have a city with that unit's culture. eg no gallic mercs for Pontos until they have Ankara, no greeks for Lussotannan until they have a hellenic city (with a type IV gov).

    Armies based around leaders. "Royal armies" for FL and heir with elites (and maybe some elite allies). provincial armies for lesser generals. allied armies for allied generals eg in my Lusso campaign, the type IV gov in Massilia is nominally Greek, so he's a greek merc general with only hellenic troops.

    Pillage in a culturally appropriate manner: eg celts will burn the temple of Jupiter in Rome but respect Stonehenge, Romans will drain the lakes in Gaul but respect the Parthenon.

    For my "less civilised" campaigns (ie barbaroi) I add a few:

    No more than 4 units of one type per stack (variegated hordes): this forces me to manage a mix of unit types and diversify to build bigger stacks.

    no long sieges: either you seige assault after one turn or you walk away ("the tribes got bored").

    can't expel civilised populations (not compatible with the babrabarian home population).

    I try to RP a growing state with babaroi (otherwise the faction would collapse with every FL death) so eventually certain elites become regular army and don't have to disband: for Lussotannan its Scorto's and Balearic slingers. I have tied with the idea of tying state run granaries with the ability to support a standing army, but its not a hard and fast rule, just a flavour I've added.

    I tried to RP a "revolt against Rome" where I sent a general into Latium, and allowed him to recruit italic units once I controlled 2 italian cities but it turned out a bit of a fizzer as the Rome garrison sortied to support a single unit attck on my besiegers, and got routed.....so Rome fell without even a decent street fight.
    From Hax, Nachtmeister & Subotan

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  2. #2
    Incorruptible Forest Manager Member Tristuskhan's Avatar
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    Default Re: Your house rules for EB

    Quote Originally Posted by Cyclops View Post
    no pausing (unless its urgent eg phone rings or need to pee).
    To make the battles harder I also use this rule too, but I have one more: no double or triple game speed. Never. It simulates impatience.
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  3. #3

    Default Re: Your house rules for EB

    I do use pause, but only in city battles where it's hard to see what's going on. When I attack a city, my attacking forces are always split up into two or three divisions, so there's a lot of scrolling around the map.

  4. #4
    Member Member Andronikos's Avatar
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    Default Re: Your house rules for EB

    I like training armies specific to nationality of my FMs or the city (Spartan hoplites in Sparta and led by Spartan, Indian units led by Indians, as Pahlava some FMs use steppe units, others Persians and so on),
    I also use most elite units only in armies of faction leader, heir or other importan characters,
    sometimes I roleplay a guard for influential diplomat
    I make expeditions led by FM - he leads an army, fights only Eleutheroi, finds new possibilities of expansion, trade...
    I limit mercenaries, only hire them as Celts, Germans or when I come across some new culture - I roleplay it as hiring a tribe or finding new allies, and I prefer hiring weaker units
    When I have selfless governor, his city can have max normal taxes.
    In battles I don'y wait for enemy to come, but I am offensive and when lines collide, archers and slingers withdraw.



    my balloons

  5. #5
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Your house rules for EB

    my only house rule is that after a battle (If I win), I get a money bonus arranged, to simulate looting of the dead.

    otherwise, these days I don't really have rules.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  6. #6

    Default Re: Your house rules for EB

    Quote Originally Posted by Ibrahim View Post
    my only house rule is that after a battle (If I win), I get a money bonus arranged, to simulate looting of the dead.

    otherwise, these days I don't really have rules.
    try the spoils of victory mod. it scripts this for you and adds new traits to your characters based off their personalities.

  7. #7
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Your house rules for EB

    Quote Originally Posted by bigmilt16 View Post
    try the spoils of victory mod. it scripts this for you and adds new traits to your characters based off their personalities.
    I was going to, but it overwrites the force diplomacy and city mod for some reason. maybe the computer is grouchy.

    but the looting rules are fair, as the money is deduced from the average cost of dead units.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

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