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  1. #1
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Your house rules for EB

    Quote Originally Posted by bigmilt16 View Post
    try the spoils of victory mod. it scripts this for you and adds new traits to your characters based off their personalities.
    I was going to, but it overwrites the force diplomacy and city mod for some reason. maybe the computer is grouchy.

    but the looting rules are fair, as the money is deduced from the average cost of dead units.
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  2. #2
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Your house rules for EB

    Quote Originally Posted by Ibrahim View Post
    but the looting rules are fair, as the money is deduced from the average cost of dead units.
    Well, not exactly. The script just look on the battle odds relative to number of your soldies, thus determining the approximate strenth of the enemy army (either lots of cheap units or not-so-many elites) and rewaring you with either 1000 or 3000 mnai and some cool (mostly temporary) traits for the general.

    Anyway, try using the EB 1.2 minimod pack by LZ3. It includes Spoils of Victory and should be compatible with the City mod. I do not see how Spoils of Victory could overwrite Force Diplomacy as it uses different files.

  3. #3
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Your house rules for EB

    Quote Originally Posted by V.T. Marvin View Post
    Well, not exactly. The script just look on the battle odds relative to number of your soldies, thus determining the approximate strenth of the enemy army (either lots of cheap units or not-so-many elites) and rewaring you with either 1000 or 3000 mnai and some cool (mostly temporary) traits for the general.

    Anyway, try using the EB 1.2 minimod pack by LZ3. It includes Spoils of Victory and should be compatible with the City mod. I do not see how Spoils of Victory could overwrite Force Diplomacy as it uses different files.
    I was refering to my houserules, not the script...
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  4. #4
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Your house rules for EB

    Ooppss! Sorry for that, Ibrahim, little too celf-centered I was. Nice house-rule of yours, though...

  5. #5
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Your house rules for EB

    Quote Originally Posted by V.T. Marvin View Post
    Ooppss! Sorry for that, Ibrahim, little too celf-centered I was. Nice house-rule of yours, though...
    Nah! its ok. no one is perfect I guess
    I was once alive, but then a girl came and took out my ticker.

    my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).

    tired of ridiculous trouble with walking animations? then you need my brand newmotion capture for the common man!

    "We have proven, beyond a shadow of a doubt, that if we put the belonging to, in the I don't know what, all gas lines will explode " -alBernameg

  6. #6
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Your house rules for EB

    Some good rules out there.

    My main rules are:

    - Never assassinate FMs or Generals unless in a very desperate situation (e.g. when playing Saka and having to deal with marauding AS generals who hire millions of mercenaries)

    - If any faction manages to assassinate one of your FMs, destroy that faction ASAP. This is the only occasion on which I attack allied factions.




    Swêboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  7. #7
    Sage of Bread Member Rilder's Avatar
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    Default Re: Your house rules for EB

    I don't really have many house rules, just some I just "follow" since I don't know how not to.

    1.) No Blitzing (I'm a turtler anyways)
    2.) No Creating full armies of elites or other really strong infantry (No Full armies of like Triarii for example.)
    3.) As Romans keep a mostly uniform army.
    4.) No "Very High Taxes" While at peace (not really enforced just trying it in my Aedui campaign.)
    5.) Only resort to war as a last resort, spend a few turns trying to work out a peaceful solution (LOL RTW AI)

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