These are just a few questions I have about how sieges are going to work.
Whenever you hit it with artillery, would that be in the battle map or would it be a separate thing that you can do on the campaign map? I remember reading that in wars of this time, whenever the walls were breached, a fort had the chance to surrender honorably but if it kept on fighting, there would be no mercy for the inhabitants. It would seem strange to have a diplomacy option right in the middle of a battle and it would seem more normal in campaign mode. Also, I was reading that extensive trenches were dug just to get the attacking artillery within the range to make a breach. The battle map would take a while if you had to wait for the trenches to be dug.
Also, the one interview said that you would be attacking forts near the town. If you wanted to, could you still fight in the city? Perhaps you could just have urban warfare and since garrisoning buildings is possible, it would also mean that civilians could be involved in the fighting as I'm guessing that in Medieval 2, they were huddled inside buildings as the fight went on. It might also advantage some of the factions that are bad in the field and are more individualistic as I can't imagine a lot of formations happening in the midst of a city.
Although I asked about this before, would there be any chances that siege mining could occur? I haven't seen anything about it in any of the previews but it seems like it was an important part of warfare in that time.
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