Results 1 to 20 of 20

Thread: Getting Steamed

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
    Join Date
    Aug 2005
    Location
    Germany
    Posts
    132

    Default Re: Getting Steamed

    Quote Originally Posted by Monk View Post
    How is it pirating? He's buying the game and obtaining a CD key. That is the entire point of the CD key activation, to tie the key to THAT steam account so it cannot be used on another.
    Ok, one buys ETW, activates it through Steam, copies the said files and bundles them with a copy of ETW to give away to other people. Millions of software pirates are happy, indeed.

    If that's the way it works, why do I have to activate ETW online during installation?
    It serves no purpose.
    Wouldn't it be the same to register ETW when I would like to play online, except that an annoyance for the honest customer would be missing?


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  2. #2
    Member Member Luddite's Avatar
    Join Date
    Jan 2009
    Location
    UK
    Posts
    25

    Default Re: Getting Steamed

    If I don't copy the game and pass around then should be ok from piracy (part of the risk of installing on a third party machine, which is why I'll try this on my mother-in-laws pc, don't think she shares my meglomaniac dreams of global domination and can be confident that the copy will be deleted).

    I hope, given all the trouble of authenticating and linking the cd to my account, if I handed it around (or someone else got hold of it) to people with active connections (someone is bound to) that it wouldn't work. Wouldn't CA / SEGA / Steam be able to track the activity and generally suspend my account and land me with a bunch of legel problems I can do without?

  3. #3
    The Abominable Senior Member Hexxagon Champion Monk's Avatar
    Join Date
    Jan 2003
    Location
    YU-ESS-AY
    Posts
    6,666

    Default Re: Getting Steamed

    Quote Originally Posted by SirRethcir View Post
    Ok, one buys ETW, activates it through Steam, copies the said files and bundles them with a copy of ETW to give away to other people. Millions of software pirates are happy, indeed.

    If that's the way it works, why do I have to activate ETW online during installation?
    It serves no purpose.
    Wouldn't it be the same to register ETW when I would like to play online, except that an annoyance for the honest customer would be missing?
    The CD key would still be tied to that one steam account, which if Steam discovered was being used to pirate and distribute the game they would ban it pretty quick. Steam is pretty diligent about banning CD keys that are compromised.
    Last edited by Monk; 01-24-2009 at 03:52.

  4. #4
    Only-Custom-Made-Avatar-User Member SirRethcir's Avatar
    Join Date
    Aug 2005
    Location
    Germany
    Posts
    132

    Default Re: Getting Steamed

    Quote Originally Posted by Monk View Post
    The CD key would still be tied to that one steam account, which if Steam discovered was being used to pirate and distribute the game they would ban it pretty quick. Steam is pretty diligent about banning CD keys that are compromised.
    But an infinite number of 'pirates' can play ETW offline, so the whole "online activation on install" is useless. Furthermore it prevents possible customer from purchasing ETW. (e.g. me)


    Kaiser of Blitz
    from Aemilius Paulus for EB Unit List Reloaded
    from soup_alex for EB Unit List Reloaded



  5. #5
    Member Member Polemists's Avatar
    Join Date
    Sep 2006
    Location
    In the Lou
    Posts
    1,213

    Default Re: Getting Steamed

    But an infinite number of 'pirates' can play ETW offline, so the whole "online activation on install" is useless. Furthermore it prevents possible customer from purchasing ETW. (e.g. me)
    Online activation always works this way whether through DRM or Steam. Game companies cannot require you to have a constant internet connection for a non internet game. E.G. Not a MMO. Since a small percentage of consumers for said game dont' have a solid internet connection. So all they can require is that you log on, type in the key online and activate it.

    In essence this is no different then when you type in the key normally, except that that database is taking down your account name.

    Usually once you activate it, it's then stored. Saying Client A, activated Copy A. Even if Client B tries to play it, the system says, it's already activated, so client B still needs his own key.

    Though they do have key generators online somewhere for certain games. It's a number code after all.

  6. #6
    the G-Diffuser Senior Member pevergreen's Avatar
    Join Date
    Nov 2006
    Location
    Brisbane, Australia
    Posts
    11,585
    Blog Entries
    2

    Default Re: Getting Steamed

    You can not stop piracy, you can just make a game that great that everyone wants to buy it anyway!
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO