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    Question export_descr_unit.txt stat_pri question

    Hi. I'm writing a export_descr_unit.txt parser for my installer so that it can be modified in place instead of copied (no more incompatability with other mods!).

    However, this means that I have to know exactly what every single thing does in here.

    so I'm looking stat_pri. In the header of the file it explains:

    Code:
    ;               attack factorf
    ;               attack bonus factor if charging
    ;               missile type fired (no if not a missile weapon type)
    ;               range of missile
    ;               amount of missile ammunition per man
    ;               Weapon type = melee, thrown, missile, or siege_missile
    ;               Tech type = simple, other, blade, archery or siege
    ;               Damage type = piercing, blunt, slashing or fire. (I don't think this is used anymore)
    ;               Sound type when weapon hits = none, knife, mace, axe, sword, or spear
    ;               Min delay between attacks (in 1/10th of a second)
    However this doesn't quite match up with the entries in the file. For instance:
    Code:
    dictionary       eastern_cavalry_mada_asabara      ; Mada Asabara
    ...
    stat_pri         8, 27, no, 0, 0, melee, simple, piercing, spear, 160 ,0.15
    Count 'em, there's an extra stat in there! Is 160 or 0.15 the min delay? What does the extra mystery stat do?
    Last edited by Ferromancer; 01-23-2009 at 06:00.
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