(Takeda, Expert, Sengoku Jidai, Warlord edition)
I'm trying this to see if I can use cavalry effectively. I don't normally use them much, but this campaign will be different. Takeda starts with a horse dojo, and his armies can be very nasty if the enemy is not prepared for them.
Let Total War begin.
Summer 1530
I will attack Suruga and Musashi. Musashi is the main objective here because it is high-income and easy to defend. It will also be tough to take unless I take it early.
Kai isn't really undefended because it is building something. In the western provinces, I abandon Bitchu and move the garrison there to Bingo.
Mori attacks Bingo and Bitchu at the end of the turn. I can't say I blame him - that's what I would do.
Bingo
Mori attacks Bingo with 300 men - 1 archer, 1 YA, and 3 YS.
My cavalry archers harass the enemy from high ground. The presence of enemy archers makes this difficult. I take the cavalry archers off skirmish mode and skirmish manually, to keep them out of enemy archer range. This works until...
My archers mysteriously rout. I think I tripped the Benny Hill detection code.
I really don't see a way to win this now. (And to be honest, there wasn't much of a chance before.) So I send the rest of the army running off as well.
As defeats go, this wasn't too bad.
Musashi
Lord Takeda himself leads this attack, suported by cavalry archers and 2 groups of yari samurai.
The defenders are led by Lord Hojo. He has 3 infantry groups with him: archers, yari samurai, and yari ashigaru. The numbers are exactly equal. Our force is of higher quality, but the bridge gives the defenders an advantage. The weather is unpredictable: rain with bright patches.
Running the archers up to the bridge lets me get a few cheap shots off at the enemy YS. Due to the rain, they don't get many kills.
Maybe this rain can work to our advantage, then: Lord Takeda charges across the bridge and runs off to the right. He is chased by the enemy daimyo, the YS and the YA. (The ashigaru unit is the one barely visible behind the map). With the majority of the enemy distracted, the cavalry archers run across the bridge, closely followed by the two yari units.
No plan survives contact with the enemy. The cavalry got across, but Hojo ran his own unit back to the bridge. Hojo and his giant red umbrella now block the path of my yari units. Hojo's unit is "winning" at this point. To make matters worse, Hojo's ashigaru now pile onto the bridge as well.
Still, it's not all bad. The more dangerous YS is nowhere near the action, and the enemy archers are now sandwiched between two cavalry units. I hit the archers in the back with one, then as they turn round, I hit them in the back with the other one. They take massive casualties and rout in seconds. There are no survivors.
I park the CA behind the enemy, and then charge the daimyo unit into the back of the ashigaru. When the status goes down from "winning easily" to merely "winning", I pull the daimyo back, change to wedge formation, and charge again. The picture is from between the two charges. The ashigaru unit doesn't like this treatment and soon routs. Hojo fights on for a while, but he can't defend against two YS at the front and Takeda's unit at the back. Soon he runs too.
One of the yari samurai stabs him through the back as he tries to flee. All that remains is this one enemy YS. I shoot it until it routs (which really doesn't take very long), then give chase.
Out of 191 enemies, only 7 got away with their lives.
Suruga
The enemy retrated without a fight. Perhaps I should have attacked with fewer men.
Summary
Killed 246, lost 42. The Hojo clan is no more and their remaining lands go rebel. I also get the legendary swordsman event. This was probably caused by one of the cavalry units backstabbing numerous fleeing enemies in a totally legendary manner. In the west, all my forces are stacked in Aki (some of them moved twice in one turn thanks to a feature).
Shinano is next on the target list. That will be in the next post.
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