Since the script places Reformed Pastoralism when Pahlava conquers new territory in areas where it could normally build govparthian, which effectively cripples the AI by not allowing any factional building. So I modified the script to place govparthian instead in appropriate areas (basically any where the pahlava faction barracks can get a decent array of troops) but some more snooping reveals that apparently the barracks requires reformedpastoralism as well.
Code:
muster_field_C requires factions { parthia, } and building_present government and building_present_min_level minimumbuilding reformedpastoralism and building_present_min_level government govparthian
A) Why need the reformedpatoralism since its already a prereq for govparthian?
B) Does this mean I would need to spawn both govparthian and reformedpastoralism whenever AI Pahlava conquers a territory where such would be placed?
C) Alternatively, would it just be easier to make a script that checks to see if the player is playing Pahlava at the start of the campaign and if not then place reformedpastoralism in all the potential conquests, thus reducing building spam and the possible CTDs that could result?
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